Back to home page

EIC code displayed by LXR

 
 

    


File indexing completed on 2026-04-08 07:53:13

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file F01PrimaryGeneratorAction.cc
0027 /// \brief Implementation of the F01PrimaryGeneratorAction class
0028 
0029 #include "F01PrimaryGeneratorAction.hh"
0030 
0031 #include "F01DetectorConstruction.hh"
0032 #include "F01PrimaryGeneratorMessenger.hh"
0033 
0034 #include "G4Event.hh"
0035 #include "G4ParticleDefinition.hh"
0036 #include "G4ParticleGun.hh"
0037 #include "G4ParticleTable.hh"
0038 #include "G4PhysicalConstants.hh"
0039 #include "G4SystemOfUnits.hh"
0040 #include "Randomize.hh"
0041 
0042 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0043 
0044 G4ParticleDefinition* F01PrimaryGeneratorAction::fgPrimaryParticle = nullptr;
0045 
0046 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0047 
0048 F01PrimaryGeneratorAction::F01PrimaryGeneratorAction(F01DetectorConstruction* det) : fDetector(det)
0049 {
0050   G4int n_particle = 1;
0051   fParticleGun = new G4ParticleGun(n_particle);
0052 
0053   // create a messenger for this class
0054   fGunMessenger = new F01PrimaryGeneratorMessenger(this);
0055 
0056   // default particle kinematic
0057 
0058   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0059   G4String particleName;
0060   G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "e-");
0061   fParticleGun->SetParticleDefinition(particle);
0062 
0063   fgPrimaryParticle = particle;
0064 
0065   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., -1.));
0066   fParticleGun->SetParticleEnergy(0.5 * GeV);
0067 
0068   fZVertex = fDetector->GetAbsorberZpos() - 0.5 * (fDetector->GetAbsorberThickness());
0069   fParticleGun->SetParticlePosition(G4ThreeVector(fXVertex, fYVertex, fZVertex));
0070 }
0071 
0072 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0073 
0074 F01PrimaryGeneratorAction::~F01PrimaryGeneratorAction()
0075 {
0076   delete fParticleGun;
0077   delete fGunMessenger;
0078 }
0079 
0080 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0081 
0082 void F01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0083 {
0084   // this function is called at the begining of event
0085   //
0086   fgPrimaryParticle = fParticleGun->GetParticleDefinition();
0087 
0088   G4double x0, y0, z0;
0089   if (fVertexDefined) {
0090     x0 = fXVertex;
0091     y0 = fYVertex;
0092     z0 = fZVertex;
0093   }
0094   else {
0095     x0 = 0.;
0096     y0 = 0.;
0097     z0 = fDetector->GetAbsorberZpos() - 0.5 * (fDetector->GetAbsorberThickness());
0098   }
0099 
0100   G4double r0, phi0;
0101   if (fRndmFlag == "on") {
0102     r0 = (fDetector->GetAbsorberRadius()) * std::sqrt(G4UniformRand());
0103     phi0 = twopi * G4UniformRand();
0104     x0 = r0 * std::cos(phi0);
0105     y0 = r0 * std::sin(phi0);
0106   }
0107 
0108   fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
0109   fParticleGun->GeneratePrimaryVertex(anEvent);
0110 }
0111 
0112 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0113 
0114 G4String F01PrimaryGeneratorAction::GetPrimaryName()
0115 {
0116   return fgPrimaryParticle->GetParticleName();
0117 }
0118 
0119 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0120 
0121 void F01PrimaryGeneratorAction::SetZVertex(G4double z)
0122 {
0123   fVertexDefined = true;
0124   fZVertex = z;
0125   G4cout << " Z coordinate of the primary vertex = " << fZVertex / mm << " mm." << G4endl;
0126 }
0127 
0128 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0129 
0130 void F01PrimaryGeneratorAction::SetXVertex(G4double x)
0131 {
0132   fVertexDefined = true;
0133   fXVertex = x;
0134   G4cout << " X coordinate of the primary vertex = " << fXVertex / mm << " mm." << G4endl;
0135 }
0136 
0137 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0138 
0139 void F01PrimaryGeneratorAction::SetYVertex(G4double y)
0140 {
0141   fVertexDefined = true;
0142   fYVertex = y;
0143   G4cout << " Y coordinate of the primary vertex = " << fYVertex / mm << " mm." << G4endl;
0144 }
0145 
0146 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......