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File indexing completed on 2026-09-21 08:29:09

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file PrimaryGeneratorAction4.cc
0027 /// \brief Implementation of the PrimaryGeneratorAction4 class
0028 
0029 #include "PrimaryGeneratorAction4.hh"
0030 
0031 #include "PrimaryGeneratorAction.hh"
0032 
0033 #include "G4Event.hh"
0034 #include "G4ParticleDefinition.hh"
0035 #include "G4ParticleGun.hh"
0036 #include "G4ParticleTable.hh"
0037 #include "G4PhysicalConstants.hh"
0038 #include "G4SystemOfUnits.hh"
0039 #include "Randomize.hh"
0040 
0041 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0042 
0043 PrimaryGeneratorAction4::PrimaryGeneratorAction4(G4ParticleGun* gun) : fParticleGun(gun)
0044 {
0045   // vertex volume
0046   //
0047   G4double Rmin = 2. * mm;
0048   G4double Rmax = 8. * mm;
0049   fRmin3 = Rmin * Rmin * Rmin;
0050   fRmax3 = Rmax * Rmax * Rmax;
0051 
0052   // opening angle
0053   //
0054   G4double alphaMin = 0. * deg;
0055   G4double alphaMax = 60. * deg;
0056   fCosAlphaMin = std::cos(alphaMin);
0057   fCosAlphaMax = std::cos(alphaMax);
0058 }
0059 
0060 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0061 
0062 void PrimaryGeneratorAction4::GeneratePrimaries(G4Event* anEvent)
0063 {
0064   // vertex position uniform in spherical shell
0065   //
0066   G4double cosTheta = 2 * G4UniformRand() - 1;  // cosTheta uniform in [0, pi]
0067   G4double sinTheta = std::sqrt(1. - cosTheta * cosTheta);
0068   G4double phi = twopi * G4UniformRand();  // phi uniform in [0, 2*pi]
0069   G4ThreeVector ur(sinTheta * std::cos(phi), sinTheta * std::sin(phi), cosTheta);
0070 
0071   G4double R3 = fRmin3 + G4UniformRand() * (fRmax3 - fRmin3);
0072   G4double R = std::pow(R3, 1. / 3);
0073 
0074   fParticleGun->SetParticlePosition(R * ur);
0075 
0076   // particle direction uniform around ur
0077   //
0078   // 1- in World frame
0079   // cosAlpha uniform in [cos(alphaMin), cos(alphaMax)]
0080   G4double cosAlpha = fCosAlphaMin - G4UniformRand() * (fCosAlphaMin - fCosAlphaMax);
0081   G4double sinAlpha = std::sqrt(1. - cosAlpha * cosAlpha);
0082   G4double psi = twopi * G4UniformRand();  // psi uniform in (0,2*pi)
0083   G4ThreeVector dir(sinAlpha * std::cos(psi), sinAlpha * std::sin(psi), cosAlpha);
0084 
0085   // 2- rotate dir   (rotateUz transforms uz to ur)
0086   dir.rotateUz(ur);
0087 
0088   fParticleGun->SetParticleMomentumDirection(dir);
0089 
0090   // energy
0091   //
0092   fParticleGun->SetParticleEnergy(1 * MeV);
0093 
0094   // create vertex
0095   //
0096   fParticleGun->GeneratePrimaryVertex(anEvent);
0097 }
0098 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......