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File indexing completed on 2025-02-23 09:21:09
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction4.cc 0027 /// \brief Implementation of the PrimaryGeneratorAction4 class 0028 // 0029 // 0030 // 0031 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0032 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0033 0034 #include "PrimaryGeneratorAction4.hh" 0035 0036 #include "PrimaryGeneratorAction.hh" 0037 0038 #include "G4Event.hh" 0039 #include "G4ParticleDefinition.hh" 0040 #include "G4ParticleGun.hh" 0041 #include "G4ParticleTable.hh" 0042 #include "G4PhysicalConstants.hh" 0043 #include "G4SystemOfUnits.hh" 0044 #include "Randomize.hh" 0045 0046 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0047 0048 PrimaryGeneratorAction4::PrimaryGeneratorAction4(G4ParticleGun* gun) : fParticleGun(gun) 0049 { 0050 // vertex volume 0051 // 0052 G4double Rmin = 2. * mm; 0053 G4double Rmax = 8. * mm; 0054 fRmin3 = Rmin * Rmin * Rmin; 0055 fRmax3 = Rmax * Rmax * Rmax; 0056 0057 // opening angle 0058 // 0059 G4double alphaMin = 0. * deg; 0060 G4double alphaMax = 60. * deg; 0061 fCosAlphaMin = std::cos(alphaMin); 0062 fCosAlphaMax = std::cos(alphaMax); 0063 } 0064 0065 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0066 0067 void PrimaryGeneratorAction4::GeneratePrimaries(G4Event* anEvent) 0068 { 0069 // vertex position uniform in spherical shell 0070 // 0071 G4double cosTheta = 2 * G4UniformRand() - 1; // cosTheta uniform in [0, pi] 0072 G4double sinTheta = std::sqrt(1. - cosTheta * cosTheta); 0073 G4double phi = twopi * G4UniformRand(); // phi uniform in [0, 2*pi] 0074 G4ThreeVector ur(sinTheta * std::cos(phi), sinTheta * std::sin(phi), cosTheta); 0075 0076 G4double R3 = fRmin3 + G4UniformRand() * (fRmax3 - fRmin3); 0077 G4double R = std::pow(R3, 1. / 3); 0078 0079 fParticleGun->SetParticlePosition(R * ur); 0080 0081 // particle direction uniform around ur 0082 // 0083 // 1- in World frame 0084 // cosAlpha uniform in [cos(alphaMin), cos(alphaMax)] 0085 G4double cosAlpha = fCosAlphaMin - G4UniformRand() * (fCosAlphaMin - fCosAlphaMax); 0086 G4double sinAlpha = std::sqrt(1. - cosAlpha * cosAlpha); 0087 G4double psi = twopi * G4UniformRand(); // psi uniform in (0,2*pi) 0088 G4ThreeVector dir(sinAlpha * std::cos(psi), sinAlpha * std::sin(psi), cosAlpha); 0089 0090 // 2- rotate dir (rotateUz transforms uz to ur) 0091 dir.rotateUz(ur); 0092 0093 fParticleGun->SetParticleMomentumDirection(dir); 0094 0095 // energy 0096 // 0097 fParticleGun->SetParticleEnergy(1 * MeV); 0098 0099 // create vertex 0100 // 0101 fParticleGun->GeneratePrimaryVertex(anEvent); 0102 } 0103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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