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File indexing completed on 2025-02-23 09:21:09
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction3.cc 0027 /// \brief Implementation of the PrimaryGeneratorAction3 class 0028 // 0029 // 0030 // 0031 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0032 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0033 0034 #include "PrimaryGeneratorAction3.hh" 0035 0036 #include "PrimaryGeneratorAction.hh" 0037 0038 #include "G4Event.hh" 0039 #include "G4ParticleDefinition.hh" 0040 #include "G4ParticleGun.hh" 0041 #include "G4ParticleTable.hh" 0042 #include "G4PhysicalConstants.hh" 0043 #include "G4SystemOfUnits.hh" 0044 #include "Randomize.hh" 0045 0046 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0047 0048 PrimaryGeneratorAction3::PrimaryGeneratorAction3(G4ParticleGun* gun) : fParticleGun(gun) 0049 { 0050 // direction 0051 // 0052 G4double theta = 90 * deg, phi = 45 * deg; 0053 fNewUz = G4ThreeVector(std::sin(theta) * std::cos(phi), std::sin(theta) * std::sin(phi), 0054 std::cos(theta)); 0055 0056 fAlphaMax = 15 * deg; 0057 } 0058 0059 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0060 0061 void PrimaryGeneratorAction3::GeneratePrimaries(G4Event* anEvent) 0062 { 0063 // particle direction uniform around fNewUz axis 0064 // 0065 // 1- in World frame 0066 // cosAlpha uniform in [cos(0), cos(fAlphaMax)] 0067 G4double cosAlpha = 1. - G4UniformRand() * (1. - std::cos(fAlphaMax)); 0068 G4double sinAlpha = std::sqrt(1. - cosAlpha * cosAlpha); 0069 G4double psi = twopi * G4UniformRand(); // psi uniform in [0, 2*pi] 0070 G4ThreeVector dir(sinAlpha * std::cos(psi), sinAlpha * std::sin(psi), cosAlpha); 0071 0072 // 2- rotate dir (rotateUz transforms uz to fNewUz) 0073 dir.rotateUz(fNewUz); 0074 0075 fParticleGun->SetParticleMomentumDirection(dir); 0076 0077 // set energy 0078 // 0079 fParticleGun->SetParticleEnergy(1 * MeV); 0080 0081 // create vertex 0082 // 0083 fParticleGun->GeneratePrimaryVertex(anEvent); 0084 } 0085 0086 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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