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File indexing completed on 2026-09-22 08:08:37
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 /// \file PrimaryGeneratorAction3.cc 0027 /// \brief Implementation of the PrimaryGeneratorAction3 class 0028 0029 #include "PrimaryGeneratorAction3.hh" 0030 0031 #include "PrimaryGeneratorAction.hh" 0032 0033 #include "G4Event.hh" 0034 #include "G4ParticleDefinition.hh" 0035 #include "G4ParticleGun.hh" 0036 #include "G4ParticleTable.hh" 0037 #include "G4PhysicalConstants.hh" 0038 #include "G4SystemOfUnits.hh" 0039 #include "Randomize.hh" 0040 0041 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0042 0043 PrimaryGeneratorAction3::PrimaryGeneratorAction3(G4ParticleGun* gun) : fParticleGun(gun) 0044 { 0045 // direction 0046 // 0047 G4double theta = 90 * deg, phi = 45 * deg; 0048 fNewUz = G4ThreeVector(std::sin(theta) * std::cos(phi), std::sin(theta) * std::sin(phi), 0049 std::cos(theta)); 0050 0051 fAlphaMax = 15 * deg; 0052 } 0053 0054 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0055 0056 void PrimaryGeneratorAction3::GeneratePrimaries(G4Event* anEvent) 0057 { 0058 // particle direction uniform around fNewUz axis 0059 // 0060 // 1- in World frame 0061 // cosAlpha uniform in [cos(0), cos(fAlphaMax)] 0062 G4double cosAlpha = 1. - G4UniformRand() * (1. - std::cos(fAlphaMax)); 0063 G4double sinAlpha = std::sqrt(1. - cosAlpha * cosAlpha); 0064 G4double psi = twopi * G4UniformRand(); // psi uniform in [0, 2*pi] 0065 G4ThreeVector dir(sinAlpha * std::cos(psi), sinAlpha * std::sin(psi), cosAlpha); 0066 0067 // 2- rotate dir (rotateUz transforms uz to fNewUz) 0068 dir.rotateUz(fNewUz); 0069 0070 fParticleGun->SetParticleMomentumDirection(dir); 0071 0072 // set energy 0073 // 0074 fParticleGun->SetParticleEnergy(1 * MeV); 0075 0076 // create vertex 0077 // 0078 fParticleGun->GeneratePrimaryVertex(anEvent); 0079 } 0080 0081 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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