File indexing completed on 2025-11-16 09:24:10
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0034 #include "PrimaryGeneratorAction1.hh"
0035
0036 #include "PrimaryGeneratorAction.hh"
0037
0038 #include "G4Event.hh"
0039 #include "G4ParticleDefinition.hh"
0040 #include "G4ParticleGun.hh"
0041 #include "G4ParticleTable.hh"
0042 #include "G4PhysicalConstants.hh"
0043 #include "G4SystemOfUnits.hh"
0044 #include "Randomize.hh"
0045
0046
0047
0048 PrimaryGeneratorAction1::PrimaryGeneratorAction1(G4ParticleGun* gun) : fParticleGun(gun) {}
0049
0050
0051
0052 void PrimaryGeneratorAction1::GeneratePrimaries(G4Event* anEvent)
0053 {
0054 const G4double r = 2 * mm;
0055 const G4double zmax = 8 * mm;
0056
0057
0058
0059 G4double alpha = twopi * G4UniformRand();
0060 G4double ux = std::cos(alpha);
0061 G4double uy = std::sin(alpha);
0062 G4double z = zmax * (2 * G4UniformRand() - 1);
0063
0064 fParticleGun->SetParticlePosition(G4ThreeVector(r * ux, r * uy, z));
0065 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, 0));
0066 fParticleGun->SetParticleEnergy(1 * MeV);
0067 fParticleGun->GeneratePrimaryVertex(anEvent);
0068
0069
0070
0071 alpha += pi;
0072 ux = std::cos(alpha);
0073 uy = std::sin(alpha);
0074 fParticleGun->SetParticlePosition(G4ThreeVector(r * ux, r * uy, z));
0075
0076
0077
0078 const G4double dalpha = 10 * deg;
0079 ux = std::cos(alpha + dalpha);
0080 uy = std::sin(alpha + dalpha);
0081
0082 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, 0));
0083 fParticleGun->SetParticleEnergy(1 * keV);
0084 fParticleGun->GeneratePrimaryVertex(anEvent);
0085
0086
0087
0088 ux = std::cos(alpha - dalpha);
0089 uy = std::sin(alpha - dalpha);
0090
0091 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, 0));
0092 fParticleGun->SetParticleEnergy(1 * GeV);
0093 fParticleGun->GeneratePrimaryVertex(anEvent);
0094
0095
0096
0097 G4double tmin = 0 * s, tmax = 10 * s;
0098 G4double t0 = tmin + (tmax - tmin) * G4UniformRand();
0099 G4PrimaryVertex* aVertex = anEvent->GetPrimaryVertex();
0100 while (aVertex) {
0101 aVertex->SetT0(t0);
0102 aVertex = aVertex->GetNext();
0103 }
0104 }
0105
0106