File indexing completed on 2026-04-15 07:41:53
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0029 #include "PrimaryGeneratorAction1.hh"
0030
0031 #include "PrimaryGeneratorAction.hh"
0032
0033 #include "G4Event.hh"
0034 #include "G4ParticleDefinition.hh"
0035 #include "G4ParticleGun.hh"
0036 #include "G4ParticleTable.hh"
0037 #include "G4PhysicalConstants.hh"
0038 #include "G4SystemOfUnits.hh"
0039 #include "Randomize.hh"
0040
0041
0042
0043 PrimaryGeneratorAction1::PrimaryGeneratorAction1(G4ParticleGun* gun) : fParticleGun(gun) {}
0044
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0046
0047 void PrimaryGeneratorAction1::GeneratePrimaries(G4Event* anEvent)
0048 {
0049 const G4double r = 2 * mm;
0050 const G4double zmax = 8 * mm;
0051
0052
0053
0054 G4double alpha = twopi * G4UniformRand();
0055 G4double ux = std::cos(alpha);
0056 G4double uy = std::sin(alpha);
0057 G4double z = zmax * (2 * G4UniformRand() - 1);
0058
0059 fParticleGun->SetParticlePosition(G4ThreeVector(r * ux, r * uy, z));
0060 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, 0));
0061 fParticleGun->SetParticleEnergy(1 * MeV);
0062 fParticleGun->GeneratePrimaryVertex(anEvent);
0063
0064
0065
0066 alpha += pi;
0067 ux = std::cos(alpha);
0068 uy = std::sin(alpha);
0069 fParticleGun->SetParticlePosition(G4ThreeVector(r * ux, r * uy, z));
0070
0071
0072
0073 const G4double dalpha = 10 * deg;
0074 ux = std::cos(alpha + dalpha);
0075 uy = std::sin(alpha + dalpha);
0076
0077 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, 0));
0078 fParticleGun->SetParticleEnergy(1 * keV);
0079 fParticleGun->GeneratePrimaryVertex(anEvent);
0080
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0082
0083 ux = std::cos(alpha - dalpha);
0084 uy = std::sin(alpha - dalpha);
0085
0086 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, 0));
0087 fParticleGun->SetParticleEnergy(1 * GeV);
0088 fParticleGun->GeneratePrimaryVertex(anEvent);
0089
0090
0091
0092 G4double tmin = 0 * s, tmax = 10 * s;
0093 G4double t0 = tmin + (tmax - tmin) * G4UniformRand();
0094 G4PrimaryVertex* aVertex = anEvent->GetPrimaryVertex();
0095 while (aVertex) {
0096 aVertex->SetT0(t0);
0097 aVertex = aVertex->GetNext();
0098 }
0099 }
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