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File indexing completed on 2026-04-15 07:41:53

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file PrimaryGeneratorAction1.cc
0027 /// \brief Implementation of the PrimaryGeneratorAction1 class
0028 
0029 #include "PrimaryGeneratorAction1.hh"
0030 
0031 #include "PrimaryGeneratorAction.hh"
0032 
0033 #include "G4Event.hh"
0034 #include "G4ParticleDefinition.hh"
0035 #include "G4ParticleGun.hh"
0036 #include "G4ParticleTable.hh"
0037 #include "G4PhysicalConstants.hh"
0038 #include "G4SystemOfUnits.hh"
0039 #include "Randomize.hh"
0040 
0041 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0042 
0043 PrimaryGeneratorAction1::PrimaryGeneratorAction1(G4ParticleGun* gun) : fParticleGun(gun) {}
0044 
0045 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0046 
0047 void PrimaryGeneratorAction1::GeneratePrimaries(G4Event* anEvent)
0048 {
0049   const G4double r = 2 * mm;
0050   const G4double zmax = 8 * mm;
0051 
0052   // vertex 1 uniform on cylinder
0053   //
0054   G4double alpha = twopi * G4UniformRand();  // alpha uniform in (0, 2*pi)
0055   G4double ux = std::cos(alpha);
0056   G4double uy = std::sin(alpha);
0057   G4double z = zmax * (2 * G4UniformRand() - 1);  // z uniform in (-zmax, +zmax)
0058 
0059   fParticleGun->SetParticlePosition(G4ThreeVector(r * ux, r * uy, z));
0060   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, 0));
0061   fParticleGun->SetParticleEnergy(1 * MeV);
0062   fParticleGun->GeneratePrimaryVertex(anEvent);
0063 
0064   // vertex 2 at opposite
0065   //
0066   alpha += pi;
0067   ux = std::cos(alpha);
0068   uy = std::sin(alpha);
0069   fParticleGun->SetParticlePosition(G4ThreeVector(r * ux, r * uy, z));
0070 
0071   // particle 2 at vertex 2
0072   //
0073   const G4double dalpha = 10 * deg;
0074   ux = std::cos(alpha + dalpha);
0075   uy = std::sin(alpha + dalpha);
0076 
0077   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, 0));
0078   fParticleGun->SetParticleEnergy(1 * keV);
0079   fParticleGun->GeneratePrimaryVertex(anEvent);
0080 
0081   // particle 3 at vertex 3 (same as vertex 2)
0082   //
0083   ux = std::cos(alpha - dalpha);
0084   uy = std::sin(alpha - dalpha);
0085 
0086   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, 0));
0087   fParticleGun->SetParticleEnergy(1 * GeV);
0088   fParticleGun->GeneratePrimaryVertex(anEvent);
0089 
0090   // randomize time zero of anEvent
0091   //
0092   G4double tmin = 0 * s, tmax = 10 * s;
0093   G4double t0 = tmin + (tmax - tmin) * G4UniformRand();
0094   G4PrimaryVertex* aVertex = anEvent->GetPrimaryVertex();
0095   while (aVertex) {
0096     aVertex->SetT0(t0);
0097     aVertex = aVertex->GetNext();
0098   }
0099 }
0100 
0101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......