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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
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0010 // *                                                                  *
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0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
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0022 // * use  in  resulting  scientific  publications,  and indicate your *
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0024 // ********************************************************************
0025 //
0026 /// \file electromagnetic/TestEm6/src/PrimaryGeneratorAction.cc
0027 /// \brief Implementation of the PrimaryGeneratorAction class
0028 //
0029 //
0030 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0031 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0032 
0033 #include "PrimaryGeneratorAction.hh"
0034 
0035 #include "DetectorConstruction.hh"
0036 #include "PrimaryGeneratorMessenger.hh"
0037 
0038 #include "G4Event.hh"
0039 #include "G4ParticleDefinition.hh"
0040 #include "G4ParticleGun.hh"
0041 #include "G4ParticleTable.hh"
0042 #include "G4SystemOfUnits.hh"
0043 #include "Randomize.hh"
0044 
0045 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0046 
0047 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* DC)
0048   : G4VUserPrimaryGeneratorAction(), fParticleGun(0), fDetector(DC), fRndmBeam(0), fGunMessenger(0)
0049 {
0050   fParticleGun = new G4ParticleGun(1);
0051   G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("gamma");
0052   fParticleGun->SetParticleDefinition(particle);
0053   fParticleGun->SetParticleEnergy(100 * TeV);
0054   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
0055 
0056   // create a messenger for this class
0057   fGunMessenger = new PrimaryGeneratorMessenger(this);
0058 }
0059 
0060 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0061 
0062 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0063 {
0064   delete fParticleGun;
0065   delete fGunMessenger;
0066 }
0067 
0068 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0069 
0070 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0071 {
0072   // this function is called at the begining of event
0073   //
0074   G4double x0 = -0.5 * (fDetector->GetSize());
0075   G4double y0 = 0. * cm, z0 = 0. * cm;
0076 
0077   // randomize the beam, if requested.
0078   //
0079   if (fRndmBeam > 0.) {
0080     G4double rbeam = 0.5 * (fDetector->GetSize()) * fRndmBeam;
0081     y0 = (2 * G4UniformRand() - 1.) * rbeam;
0082     z0 = (2 * G4UniformRand() - 1.) * rbeam;
0083   }
0084   fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
0085   fParticleGun->GeneratePrimaryVertex(anEvent);
0086 }
0087 
0088 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......