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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file electromagnetic/TestEm5/src/PrimaryGeneratorAction.cc
0027 /// \brief Implementation of the PrimaryGeneratorAction class
0028 //
0029 //
0030 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0031 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0032 
0033 #include "PrimaryGeneratorAction.hh"
0034 
0035 #include "DetectorConstruction.hh"
0036 #include "PrimaryGeneratorMessenger.hh"
0037 
0038 #include "G4Event.hh"
0039 #include "G4ParticleDefinition.hh"
0040 #include "G4ParticleTable.hh"
0041 #include "G4SystemOfUnits.hh"
0042 #include "Randomize.hh"
0043 
0044 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0045 
0046 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) : fDetector(det)
0047 {
0048   G4int n_particle = 1;
0049   fParticleGun = new G4ParticleGun(n_particle);
0050   SetDefaultKinematic();
0051 
0052   // create a messenger for this class
0053   fGunMessenger = new PrimaryGeneratorMessenger(this);
0054 }
0055 
0056 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0057 
0058 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0059 {
0060   delete fParticleGun;
0061   delete fGunMessenger;
0062 }
0063 
0064 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0065 
0066 void PrimaryGeneratorAction::SetDefaultKinematic()
0067 {
0068   // default particle kinematic
0069   //
0070   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0071   G4ParticleDefinition* particle = particleTable->FindParticle("e-");
0072   fParticleGun->SetParticleDefinition(particle);
0073   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
0074   fParticleGun->SetParticleEnergy(30. * MeV);
0075   G4double x0 = -0.4999 * (fDetector->GetWorldSizeX());
0076   fParticleGun->SetParticlePosition(G4ThreeVector(x0, 0.0, 0.0));
0077 }
0078 
0079 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0080 
0081 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0082 {
0083   // this function is called at the begining of event
0084   //
0085   // randomize the beam, if requested.
0086   if (fRndmBeam > 0.) {
0087     G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();
0088     G4double rbeam = 0.5 * (fDetector->GetAbsorberSizeYZ()) * fRndmBeam;
0089     G4double x0 = oldPosition.x();
0090     G4double y0 = (2 * G4UniformRand() - 1.) * rbeam;
0091     G4double z0 = (2 * G4UniformRand() - 1.) * rbeam;
0092     fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
0093     fParticleGun->GeneratePrimaryVertex(anEvent);
0094     fParticleGun->SetParticlePosition(oldPosition);
0095   }
0096   else
0097     fParticleGun->GeneratePrimaryVertex(anEvent);
0098 }
0099 
0100 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......