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File indexing completed on 2026-06-06 07:55:53

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file PrimaryGeneratorAction.cc
0027 /// \brief Implementation of the PrimaryGeneratorAction class
0028 
0029 #include "PrimaryGeneratorAction.hh"
0030 
0031 #include "DetectorConstruction.hh"
0032 #include "PrimaryGeneratorMessenger.hh"
0033 
0034 #include "G4Event.hh"
0035 #include "G4ParticleDefinition.hh"
0036 #include "G4ParticleTable.hh"
0037 #include "G4SystemOfUnits.hh"
0038 #include "Randomize.hh"
0039 
0040 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0041 
0042 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) : fDetector(det)
0043 {
0044   G4int n_particle = 1;
0045   fParticleGun = new G4ParticleGun(n_particle);
0046   SetDefaultKinematic();
0047 
0048   // create a messenger for this class
0049   fGunMessenger = new PrimaryGeneratorMessenger(this);
0050 }
0051 
0052 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0053 
0054 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0055 {
0056   delete fParticleGun;
0057   delete fGunMessenger;
0058 }
0059 
0060 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0061 
0062 void PrimaryGeneratorAction::SetDefaultKinematic()
0063 {
0064   // default particle kinematic
0065   //
0066   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0067   G4ParticleDefinition* particle = particleTable->FindParticle("e-");
0068   fParticleGun->SetParticleDefinition(particle);
0069   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
0070   fParticleGun->SetParticleEnergy(30. * MeV);
0071   G4double x0 = -0.4999 * (fDetector->GetWorldSizeX());
0072   fParticleGun->SetParticlePosition(G4ThreeVector(x0, 0.0, 0.0));
0073 }
0074 
0075 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0076 
0077 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0078 {
0079   // this function is called at the begining of event
0080   //
0081   // randomize the beam, if requested.
0082   if (fRndmBeam > 0.) {
0083     G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();
0084     G4double rbeam = 0.5 * (fDetector->GetAbsorberSizeYZ()) * fRndmBeam;
0085     G4double x0 = oldPosition.x();
0086     G4double y0 = (2 * G4UniformRand() - 1.) * rbeam;
0087     G4double z0 = (2 * G4UniformRand() - 1.) * rbeam;
0088     fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
0089     fParticleGun->GeneratePrimaryVertex(anEvent);
0090     fParticleGun->SetParticlePosition(oldPosition);
0091   }
0092   else
0093     fParticleGun->GeneratePrimaryVertex(anEvent);
0094 }
0095 
0096 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......