Warning, file /geant4/examples/extended/electromagnetic/TestEm3/src/PrimaryGeneratorAction.cc was not indexed
or was modified since last indexation (in which case cross-reference links may be missing, inaccurate or erroneous).
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0029 #include "PrimaryGeneratorAction.hh"
0030
0031 #include "DetectorConstruction.hh"
0032 #include "HistoManager.hh"
0033 #include "PrimaryGeneratorMessenger.hh"
0034
0035 #include "G4Event.hh"
0036 #include "G4ParticleDefinition.hh"
0037 #include "G4ParticleGun.hh"
0038 #include "G4ParticleTable.hh"
0039 #include "G4SystemOfUnits.hh"
0040 #include "Randomize.hh"
0041
0042
0043
0044 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) : fDetector(det)
0045 {
0046 G4int n_particle = 1;
0047 fParticleGun = new G4ParticleGun(n_particle);
0048 SetDefaultKinematic();
0049
0050
0051 fGunMessenger = new PrimaryGeneratorMessenger(this);
0052 }
0053
0054
0055
0056 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0057 {
0058 delete fParticleGun;
0059 delete fGunMessenger;
0060 }
0061
0062
0063
0064 void PrimaryGeneratorAction::SetDefaultKinematic()
0065 {
0066 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0067 G4String particleName;
0068 G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "e-");
0069 fParticleGun->SetParticleDefinition(particle);
0070 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
0071 fParticleGun->SetParticleEnergy(1. * GeV);
0072 G4double position = -0.5 * (fDetector->GetWorldSizeX());
0073 fParticleGun->SetParticlePosition(G4ThreeVector(position, 0. * cm, 0. * cm));
0074 }
0075
0076
0077
0078 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0079 {
0080
0081
0082
0083 if (fRndmBeam > 0.) {
0084 G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();
0085 G4double rbeam = 0.5 * (fDetector->GetCalorSizeYZ()) * fRndmBeam;
0086 G4double x0 = oldPosition.x();
0087 G4double y0 = oldPosition.y() + (2 * G4UniformRand() - 1.) * rbeam;
0088 G4double z0 = oldPosition.z() + (2 * G4UniformRand() - 1.) * rbeam;
0089 fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
0090 fParticleGun->GeneratePrimaryVertex(anEvent);
0091 fParticleGun->SetParticlePosition(oldPosition);
0092 }
0093 else
0094 fParticleGun->GeneratePrimaryVertex(anEvent);
0095 }
0096
0097