Back to home page

EIC code displayed by LXR

 
 

    


File indexing completed on 2025-02-23 09:20:52

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file electromagnetic/TestEm12/src/PrimaryGeneratorAction.cc
0027 /// \brief Implementation of the PrimaryGeneratorAction class
0028 //
0029 //
0030 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0031 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0032 
0033 #include "PrimaryGeneratorAction.hh"
0034 
0035 #include "PrimaryGeneratorMessenger.hh"
0036 
0037 #include "G4Event.hh"
0038 #include "G4ParticleDefinition.hh"
0039 #include "G4ParticleGun.hh"
0040 #include "G4ParticleTable.hh"
0041 #include "G4PhysicalConstants.hh"
0042 #include "G4SystemOfUnits.hh"
0043 #include "Randomize.hh"
0044 
0045 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0046 
0047 PrimaryGeneratorAction::PrimaryGeneratorAction()
0048 {
0049   fParticleGun = new G4ParticleGun(1);
0050   G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("e-");
0051   fParticleGun->SetParticleDefinition(particle);
0052   fParticleGun->SetParticleEnergy(4 * MeV);
0053   fParticleGun->SetParticlePosition(G4ThreeVector());
0054   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1, 0, 0));
0055 
0056   // create a messenger for this class
0057   fGunMessenger = new PrimaryGeneratorMessenger(this);
0058 }
0059 
0060 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0061 
0062 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0063 {
0064   delete fParticleGun;
0065   delete fGunMessenger;
0066 }
0067 
0068 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0069 
0070 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0071 {
0072   // randomize the beam, if requested.
0073   //
0074   if (fRndmBeam) {
0075     // distribution uniform in solid angle
0076     //
0077     G4double cosTheta = 2 * G4UniformRand() - 1., phi = twopi * G4UniformRand();
0078     G4double sinTheta = std::sqrt(1. - cosTheta * cosTheta);
0079     G4double ux = sinTheta * std::cos(phi), uy = sinTheta * std::sin(phi), uz = cosTheta;
0080     fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, uz));
0081   }
0082 
0083   fParticleGun->GeneratePrimaryVertex(anEvent);
0084 }
0085 
0086 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......