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File indexing completed on 2025-02-23 09:20:51
0001 // 0002 // ******************************************************************** 0003 // * License and Disclaimer * 0004 // * * 0005 // * The Geant4 software is copyright of the Copyright Holders of * 0006 // * the Geant4 Collaboration. It is provided under the terms and * 0007 // * conditions of the Geant4 Software License, included in the file * 0008 // * LICENSE and available at http://cern.ch/geant4/license . These * 0009 // * include a list of copyright holders. * 0010 // * * 0011 // * Neither the authors of this software system, nor their employing * 0012 // * institutes,nor the agencies providing financial support for this * 0013 // * work make any representation or warranty, express or implied, * 0014 // * regarding this software system or assume any liability for its * 0015 // * use. Please see the license in the file LICENSE and URL above * 0016 // * for the full disclaimer and the limitation of liability. * 0017 // * * 0018 // * This code implementation is the result of the scientific and * 0019 // * technical work of the GEANT4 collaboration. * 0020 // * By using, copying, modifying or distributing the software (or * 0021 // * any work based on the software) you agree to acknowledge its * 0022 // * use in resulting scientific publications, and indicate your * 0023 // * acceptance of all terms of the Geant4 Software license. * 0024 // ******************************************************************** 0025 // 0026 /// \file electromagnetic/TestEm11/src/PrimaryGeneratorAction.cc 0027 /// \brief Implementation of the PrimaryGeneratorAction class 0028 // 0029 // 0030 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0031 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0032 0033 #include "PrimaryGeneratorAction.hh" 0034 0035 #include "DetectorConstruction.hh" 0036 #include "PrimaryGeneratorMessenger.hh" 0037 0038 #include "G4Event.hh" 0039 #include "G4ParticleDefinition.hh" 0040 #include "G4ParticleGun.hh" 0041 #include "G4ParticleTable.hh" 0042 #include "G4SystemOfUnits.hh" 0043 #include "Randomize.hh" 0044 0045 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0046 0047 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) : fDetector(det) 0048 { 0049 fParticleGun = new G4ParticleGun(1); 0050 SetDefaultKinematic(); 0051 0052 // create a messenger for this class 0053 fGunMessenger = new PrimaryGeneratorMessenger(this); 0054 } 0055 0056 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0057 0058 PrimaryGeneratorAction::~PrimaryGeneratorAction() 0059 { 0060 delete fParticleGun; 0061 delete fGunMessenger; 0062 } 0063 0064 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0065 0066 void PrimaryGeneratorAction::SetDefaultKinematic() 0067 { 0068 G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("e-"); 0069 fParticleGun->SetParticleDefinition(particle); 0070 fParticleGun->SetParticleEnergy(500 * keV); 0071 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.)); 0072 G4double position = -0.4999 * (fDetector->GetAbsorSizeX()); 0073 fParticleGun->SetParticlePosition(G4ThreeVector(position, 0. * cm, 0. * cm)); 0074 } 0075 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 0076 0077 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) 0078 { 0079 // this function is called at the begining of event 0080 0081 // randomize the beam, if requested. 0082 // 0083 if (fRndmBeam > 0.) { 0084 G4ThreeVector oldPosition = fParticleGun->GetParticlePosition(); 0085 if (fRndmBeam > fDetector->GetAbsorSizeYZ()) fRndmBeam = fDetector->GetAbsorSizeYZ(); 0086 G4double rbeam = 0.5 * fRndmBeam; 0087 G4double x0 = oldPosition.x(); 0088 G4double y0 = oldPosition.y() + (2 * G4UniformRand() - 1.) * rbeam; 0089 G4double z0 = oldPosition.z() + (2 * G4UniformRand() - 1.) * rbeam; 0090 fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0)); 0091 fParticleGun->GeneratePrimaryVertex(anEvent); 0092 fParticleGun->SetParticlePosition(oldPosition); 0093 } 0094 0095 else 0096 fParticleGun->GeneratePrimaryVertex(anEvent); 0097 } 0098 0099 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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