File indexing completed on 2026-03-30 07:50:01
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0029 #include "PrimaryGeneratorAction.hh"
0030
0031 #include "DetectorConstruction.hh"
0032 #include "PrimaryGeneratorMessenger.hh"
0033
0034 #include "G4Event.hh"
0035 #include "G4ParticleDefinition.hh"
0036 #include "G4ParticleTable.hh"
0037 #include "G4SystemOfUnits.hh"
0038 #include "Randomize.hh"
0039
0040
0041
0042 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) : fDetector(det)
0043 {
0044 fParticleGun = new G4ParticleGun(1);
0045 SetDefaultKinematic(1);
0046
0047
0048 fGunMessenger = new PrimaryGeneratorMessenger(this);
0049 }
0050
0051
0052
0053 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0054 {
0055 delete fParticleGun;
0056 delete fGunMessenger;
0057 }
0058
0059
0060
0061 void PrimaryGeneratorAction::SetDefaultKinematic(G4int front)
0062 {
0063 G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("e-");
0064 fParticleGun->SetParticleDefinition(particle);
0065 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
0066 fParticleGun->SetParticleEnergy(100 * MeV);
0067 G4double position = 0. * cm;
0068 if (front) position = -0.4999 * (fDetector->GetSize());
0069 fParticleGun->SetParticlePosition(G4ThreeVector(position, 0. * cm, 0. * cm));
0070 }
0071
0072
0073
0074 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0075 {
0076
0077
0078
0079 if (fRndmBeam > 0.) {
0080 G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();
0081 G4double rbeam = 0.5 * (fDetector->GetSize()) * fRndmBeam;
0082 G4double x0 = oldPosition.x();
0083 G4double y0 = oldPosition.y() + (2 * G4UniformRand() - 1.) * rbeam;
0084 G4double z0 = oldPosition.z() + (2 * G4UniformRand() - 1.) * rbeam;
0085 fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
0086 fParticleGun->GeneratePrimaryVertex(anEvent);
0087 fParticleGun->SetParticlePosition(oldPosition);
0088 }
0089 else
0090 fParticleGun->GeneratePrimaryVertex(anEvent);
0091 }
0092
0093