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File indexing completed on 2026-03-30 07:50:01

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file PrimaryGeneratorAction.cc
0027 /// \brief Implementation of the PrimaryGeneratorAction class
0028 
0029 #include "PrimaryGeneratorAction.hh"
0030 
0031 #include "DetectorConstruction.hh"
0032 #include "PrimaryGeneratorMessenger.hh"
0033 
0034 #include "G4Event.hh"
0035 #include "G4ParticleDefinition.hh"
0036 #include "G4ParticleTable.hh"
0037 #include "G4SystemOfUnits.hh"
0038 #include "Randomize.hh"
0039 
0040 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0041 
0042 PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) : fDetector(det)
0043 {
0044   fParticleGun = new G4ParticleGun(1);
0045   SetDefaultKinematic(1);
0046 
0047   // create a messenger for this class
0048   fGunMessenger = new PrimaryGeneratorMessenger(this);
0049 }
0050 
0051 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0052 
0053 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0054 {
0055   delete fParticleGun;
0056   delete fGunMessenger;
0057 }
0058 
0059 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0060 
0061 void PrimaryGeneratorAction::SetDefaultKinematic(G4int front)
0062 {
0063   G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("e-");
0064   fParticleGun->SetParticleDefinition(particle);
0065   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
0066   fParticleGun->SetParticleEnergy(100 * MeV);
0067   G4double position = 0. * cm;
0068   if (front) position = -0.4999 * (fDetector->GetSize());
0069   fParticleGun->SetParticlePosition(G4ThreeVector(position, 0. * cm, 0. * cm));
0070 }
0071 
0072 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0073 
0074 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
0075 {
0076   // this function is called at the begining of event
0077   //
0078   // randomize the beam, if requested.
0079   if (fRndmBeam > 0.) {
0080     G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();
0081     G4double rbeam = 0.5 * (fDetector->GetSize()) * fRndmBeam;
0082     G4double x0 = oldPosition.x();
0083     G4double y0 = oldPosition.y() + (2 * G4UniformRand() - 1.) * rbeam;
0084     G4double z0 = oldPosition.z() + (2 * G4UniformRand() - 1.) * rbeam;
0085     fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
0086     fParticleGun->GeneratePrimaryVertex(anEvent);
0087     fParticleGun->SetParticlePosition(oldPosition);
0088   }
0089   else
0090     fParticleGun->GeneratePrimaryVertex(anEvent);
0091 }
0092 
0093 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......