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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file GB03BOptnSplitOrKillOnBoundary.cc
0027 /// \brief Implementation of the GB03BOptnSplitOrKillOnBoundary class
0028 
0029 #include "GB03BOptnSplitOrKillOnBoundary.hh"
0030 
0031 #include "Randomize.hh"
0032 
0033 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0034 
0035 GB03BOptnSplitOrKillOnBoundary::GB03BOptnSplitOrKillOnBoundary(G4String name)
0036   : G4VBiasingOperation(name), fParticleChange(), fParticleChangeForNothing()
0037 {}
0038 
0039 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0040 
0041 GB03BOptnSplitOrKillOnBoundary::~GB03BOptnSplitOrKillOnBoundary() = default;
0042 
0043 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0044 
0045 G4double GB03BOptnSplitOrKillOnBoundary::DistanceToApplyOperation(const G4Track*, G4double,
0046                                                                   G4ForceCondition* condition)
0047 {
0048   // -- return "infinite" distance for interaction, but asks for GenerateBiasingFinalState
0049   // -- being called anyway at the end of the step, by returning the "Forced" condition
0050   // -- flag.
0051   *condition = Forced;
0052   return DBL_MAX;
0053 }
0054 
0055 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0056 
0057 G4VParticleChange* GB03BOptnSplitOrKillOnBoundary::GenerateBiasingFinalState(const G4Track* track,
0058                                                                              const G4Step* step)
0059 {
0060   // Check if step is limited by the geometry: as we attached the biasing operator
0061   // to the absorber layer, this volume boundary is the one of the absorber.
0062   // (check of current step # of track is inelegant, but is to fix a "feature"
0063   // that a cloned track can wrongly be seen in the wrong volume, because of numerical
0064   // precision issue. In this case it makes a tiny step, which should be disregarded).
0065   if ((step->GetPostStepPoint()->GetStepStatus() == fGeomBoundary)
0066       && (track->GetCurrentStepNumber() != 1))
0067   {
0068     // -- Before deciding for killing or splitting, we make decision on applying
0069     // -- the technique or not:
0070     G4double trial = G4UniformRand();  // -- Note: G4UniformRand() is thread-safe
0071                                        // -- engine for random numbers
0072     if (trial <= fApplyProbability) {
0073       // -- Get z component of track, to see if it moves forward or backward:
0074       G4double pz = track->GetMomentum().z();
0075 
0076       if (pz > 0.0) {
0077         // -------------------------------------------------
0078         // Here, we are moving "forward". We do "splitting":
0079         // -------------------------------------------------
0080 
0081         // Get track weight:
0082         G4double initialWeight = track->GetWeight();
0083         // Define the tracks weight:
0084         G4double weightOfTrack = initialWeight / fSplittingFactor;
0085 
0086         // The "particle change" is the object to be used to communicate to
0087         // the tracking the update of the primary state and/or creation
0088         // secondary tracks.
0089         fParticleChange.Initialize(*track);
0090 
0091         // ask currect track weight to be changed to new value:
0092         fParticleChange.ProposeParentWeight(weightOfTrack);
0093 
0094         // Now make clones of this track (this is the actual splitting):
0095         // we will then have the primary and N-1 clones of it, hence the
0096         // splitting by a factor N:
0097         fParticleChange.SetNumberOfSecondaries(fSplittingFactor - 1);
0098         for (G4int iSplit = 1; iSplit < fSplittingFactor; iSplit++) {
0099           auto clone = new G4Track(*track);
0100           clone->SetWeight(weightOfTrack);
0101           fParticleChange.AddSecondary(clone);
0102         }
0103         fParticleChange.SetSecondaryWeightByProcess(true);  // -- tricky
0104         // -- take it as is ;) [though not necessary here, put for safety]
0105 
0106         // this new final state is returned to the tracking;
0107         return &fParticleChange;
0108       }
0109 
0110       else {
0111         // --------------------------------------------------------------
0112         // Here, we are moving backward. We do killing, playing a russian
0113         // roulette, killing 1/fSplittingFactor of the tracks in average:
0114         // --------------------------------------------------------------
0115 
0116         // Get track weight:
0117         G4double initialWeight = track->GetWeight();
0118 
0119         // The "particle change" is the object to be used to communicate to
0120         // the tracking the update of the primary state and/or creation
0121         // secondary tracks.
0122         fParticleChange.Initialize(*track);
0123 
0124         // Shoot a random number (in ]0,1[ segment):
0125         G4double random = G4UniformRand();
0126 
0127         // Decide to kill, keeping 1/fSplittingFactor of tracks:
0128         G4double survivingProbability = 1.0 / fSplittingFactor;
0129         if (random > survivingProbability) {
0130           // We ask for the the track to be killed:
0131           fParticleChange.ProposeTrackStatus(fStopAndKill);
0132         }
0133         else {
0134           // In this case, the track survives. We change its weight
0135           // to conserve weight among killed and survival tracks:
0136           fParticleChange.ProposeParentWeight(initialWeight * fSplittingFactor);
0137         }
0138 
0139         // this new final state is returned to the tracking;
0140         return &fParticleChange;
0141       }
0142     }  // -- end of : if ( trial > probaForApplying )
0143   }  // -- end of : if ( ( step->GetPostStepPoint()->GetStepStatus() ==
0144      //                                                       fGeomBoundary ) ...
0145 
0146   // Here, the step was not limited by the geometry (but certainly by a physics
0147   // process). We do nothing: ie we make no change to the current track.
0148   fParticleChangeForNothing.Initialize(*track);
0149   return &fParticleChangeForNothing;
0150 }
0151 
0152 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......