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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file DriftChamberHit.cc
0027 /// \brief Implementation of the B5::DriftChamberHit class
0028 
0029 #include "DriftChamberHit.hh"
0030 
0031 #include "G4AttDef.hh"
0032 #include "G4AttDefStore.hh"
0033 #include "G4AttValue.hh"
0034 #include "G4Circle.hh"
0035 #include "G4Colour.hh"
0036 #include "G4SystemOfUnits.hh"
0037 #include "G4UIcommand.hh"
0038 #include "G4UnitsTable.hh"
0039 #include "G4VVisManager.hh"
0040 #include "G4VisAttributes.hh"
0041 
0042 namespace B5
0043 {
0044 
0045 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0046 
0047 G4ThreadLocal G4Allocator<DriftChamberHit>* DriftChamberHitAllocator;
0048 
0049 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0050 
0051 DriftChamberHit::DriftChamberHit(G4int layerID) : fLayerID(layerID) {}
0052 
0053 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0054 
0055 G4bool DriftChamberHit::operator==(const DriftChamberHit& /*right*/) const
0056 {
0057   return false;
0058 }
0059 
0060 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0061 
0062 void DriftChamberHit::Draw()
0063 {
0064   auto visManager = G4VVisManager::GetConcreteInstance();
0065   if (!visManager) return;
0066 
0067   G4Circle circle(fWorldPos);
0068   circle.SetScreenSize(2);
0069   circle.SetFillStyle(G4Circle::filled);
0070   G4VisAttributes attribs(G4Colour::Yellow());
0071   circle.SetVisAttributes(attribs);
0072   visManager->Draw(circle);
0073 }
0074 
0075 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0076 
0077 const std::map<G4String, G4AttDef>* DriftChamberHit::GetAttDefs() const
0078 {
0079   G4bool isNew;
0080   auto store = G4AttDefStore::GetInstance("DriftChamberHit", isNew);
0081 
0082   if (isNew) {
0083     (*store)["HitType"] = G4AttDef("HitType", "Hit Type", "Physics", "", "G4String");
0084 
0085     (*store)["ID"] = G4AttDef("ID", "ID", "Physics", "", "G4int");
0086 
0087     (*store)["Time"] = G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double");
0088 
0089     (*store)["Pos"] = G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector");
0090   }
0091 
0092   return store;
0093 }
0094 
0095 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0096 
0097 std::vector<G4AttValue>* DriftChamberHit::CreateAttValues() const
0098 {
0099   auto values = new std::vector<G4AttValue>;
0100 
0101   values->push_back(G4AttValue("HitType", "DriftChamberHit", ""));
0102   values->push_back(G4AttValue("ID", G4UIcommand::ConvertToString(fLayerID), ""));
0103   values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), ""));
0104   values->push_back(G4AttValue("Pos", G4BestUnit(fWorldPos, "Length"), ""));
0105 
0106   return values;
0107 }
0108 
0109 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0110 
0111 void DriftChamberHit::Print()
0112 {
0113   G4cout << "  Layer[" << fLayerID << "] : time " << fTime / ns << " (nsec) --- local (x,y) "
0114          << fLocalPos.x() << ", " << fLocalPos.y() << G4endl;
0115 }
0116 
0117 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0118 
0119 }  // namespace B5