File indexing completed on 2025-01-31 09:22:53
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0030 #include "DriftChamberHit.hh"
0031
0032 #include "G4AttDef.hh"
0033 #include "G4AttDefStore.hh"
0034 #include "G4AttValue.hh"
0035 #include "G4Circle.hh"
0036 #include "G4Colour.hh"
0037 #include "G4SystemOfUnits.hh"
0038 #include "G4UIcommand.hh"
0039 #include "G4UnitsTable.hh"
0040 #include "G4VVisManager.hh"
0041 #include "G4VisAttributes.hh"
0042
0043 namespace B5
0044 {
0045
0046
0047
0048 G4ThreadLocal G4Allocator<DriftChamberHit>* DriftChamberHitAllocator;
0049
0050
0051
0052 DriftChamberHit::DriftChamberHit(G4int layerID) : fLayerID(layerID) {}
0053
0054
0055
0056 G4bool DriftChamberHit::operator==(const DriftChamberHit& ) const
0057 {
0058 return false;
0059 }
0060
0061
0062
0063 void DriftChamberHit::Draw()
0064 {
0065 auto visManager = G4VVisManager::GetConcreteInstance();
0066 if (!visManager) return;
0067
0068 G4Circle circle(fWorldPos);
0069 circle.SetScreenSize(2);
0070 circle.SetFillStyle(G4Circle::filled);
0071 G4VisAttributes attribs(G4Colour::Yellow());
0072 circle.SetVisAttributes(attribs);
0073 visManager->Draw(circle);
0074 }
0075
0076
0077
0078 const std::map<G4String, G4AttDef>* DriftChamberHit::GetAttDefs() const
0079 {
0080 G4bool isNew;
0081 auto store = G4AttDefStore::GetInstance("DriftChamberHit", isNew);
0082
0083 if (isNew) {
0084 (*store)["HitType"] = G4AttDef("HitType", "Hit Type", "Physics", "", "G4String");
0085
0086 (*store)["ID"] = G4AttDef("ID", "ID", "Physics", "", "G4int");
0087
0088 (*store)["Time"] = G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double");
0089
0090 (*store)["Pos"] = G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector");
0091 }
0092
0093 return store;
0094 }
0095
0096
0097
0098 std::vector<G4AttValue>* DriftChamberHit::CreateAttValues() const
0099 {
0100 auto values = new std::vector<G4AttValue>;
0101
0102 values->push_back(G4AttValue("HitType", "DriftChamberHit", ""));
0103 values->push_back(G4AttValue("ID", G4UIcommand::ConvertToString(fLayerID), ""));
0104 values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), ""));
0105 values->push_back(G4AttValue("Pos", G4BestUnit(fWorldPos, "Length"), ""));
0106
0107 return values;
0108 }
0109
0110
0111
0112 void DriftChamberHit::Print()
0113 {
0114 G4cout << " Layer[" << fLayerID << "] : time " << fTime / ns << " (nsec) --- local (x,y) "
0115 << fLocalPos.x() << ", " << fLocalPos.y() << G4endl;
0116 }
0117
0118
0119
0120 }