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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file PrimaryGeneratorAction.cc
0027 /// \brief Implementation of the B4::PrimaryGeneratorAction class
0028 
0029 #include "PrimaryGeneratorAction.hh"
0030 
0031 #include "G4Box.hh"
0032 #include "G4LogicalVolume.hh"
0033 #include "G4LogicalVolumeStore.hh"
0034 #include "G4ParticleGun.hh"
0035 #include "G4ParticleTable.hh"
0036 #include "G4SystemOfUnits.hh"
0037 #include "globals.hh"
0038 
0039 namespace B4
0040 {
0041 
0042 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0043 
0044 PrimaryGeneratorAction::PrimaryGeneratorAction()
0045 {
0046   G4int nofParticles = 1;
0047   fParticleGun = new G4ParticleGun(nofParticles);
0048 
0049   // default particle kinematic
0050   //
0051   auto particleDefinition = G4ParticleTable::GetParticleTable()->FindParticle("e-");
0052   fParticleGun->SetParticleDefinition(particleDefinition);
0053   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
0054   fParticleGun->SetParticleEnergy(300. * MeV);
0055 }
0056 
0057 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0058 
0059 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0060 {
0061   delete fParticleGun;
0062 }
0063 
0064 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0065 
0066 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* event)
0067 {
0068   // This function is called at the begining of event
0069 
0070   // In order to avoid dependence of PrimaryGeneratorAction
0071   // on DetectorConstruction class we get world volume
0072   // from G4LogicalVolumeStore
0073   //
0074   G4double worldZHalfLength = 0.;
0075   auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
0076 
0077   // Check that the world volume has box shape
0078   G4Box* worldBox = nullptr;
0079   if (worldLV) {
0080     worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
0081   }
0082 
0083   if (worldBox) {
0084     worldZHalfLength = worldBox->GetZHalfLength();
0085   }
0086   else {
0087     G4ExceptionDescription msg;
0088     msg << "World volume of box shape not found." << G4endl;
0089     msg << "Perhaps you have changed geometry." << G4endl;
0090     msg << "The gun will be place in the center.";
0091     G4Exception("PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg);
0092   }
0093 
0094   // Set gun position
0095   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
0096 
0097   fParticleGun->GeneratePrimaryVertex(event);
0098 }
0099 
0100 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0101 
0102 }  // namespace B4