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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 //
0027 /// \file B3/B3b/src/PrimaryGeneratorAction.cc
0028 /// \brief Implementation of the B3::PrimaryGeneratorAction class
0029 
0030 #include "PrimaryGeneratorAction.hh"
0031 
0032 #include "G4ChargedGeantino.hh"
0033 #include "G4IonTable.hh"
0034 #include "G4ParticleGun.hh"
0035 #include "G4ParticleTable.hh"
0036 #include "G4SystemOfUnits.hh"
0037 #include "Randomize.hh"
0038 
0039 namespace B3
0040 {
0041 
0042 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0043 
0044 PrimaryGeneratorAction::PrimaryGeneratorAction()
0045 {
0046   G4int n_particle = 1;
0047   fParticleGun = new G4ParticleGun(n_particle);
0048 
0049   // default particle kinematic
0050 
0051   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0052   G4ParticleDefinition* particle = particleTable->FindParticle("chargedgeantino");
0053   fParticleGun->SetParticleDefinition(particle);
0054   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.));
0055   fParticleGun->SetParticleEnergy(1 * eV);
0056   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
0057 }
0058 
0059 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0060 
0061 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0062 {
0063   delete fParticleGun;
0064 }
0065 
0066 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0067 
0068 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* event)
0069 {
0070   G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition();
0071   if (particle == G4ChargedGeantino::ChargedGeantino()) {
0072     // fluorine
0073     G4int Z = 9, A = 18;
0074     G4double ionCharge = 0. * eplus;
0075     G4double excitEnergy = 0. * keV;
0076 
0077     G4ParticleDefinition* ion = G4IonTable::GetIonTable()->GetIon(Z, A, excitEnergy);
0078     fParticleGun->SetParticleDefinition(ion);
0079     fParticleGun->SetParticleCharge(ionCharge);
0080   }
0081 
0082   // randomized position
0083   //
0084   /// G4double x0  = 0*cm, y0  = 0*cm, z0  = 0*cm;
0085   /// G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm;
0086   G4double x0 = 4 * cm, y0 = 4 * cm, z0 = 4 * cm;
0087   G4double dx0 = 1 * cm, dy0 = 1 * cm, dz0 = 1 * cm;
0088   x0 += dx0 * (G4UniformRand() - 0.5);
0089   y0 += dy0 * (G4UniformRand() - 0.5);
0090   z0 += dz0 * (G4UniformRand() - 0.5);
0091   fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
0092 
0093   // create vertex
0094   //
0095   fParticleGun->GeneratePrimaryVertex(event);
0096 }
0097 
0098 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0099 
0100 }  // namespace B3