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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 /// \file PrimaryGeneratorAction.cc
0027 /// \brief Implementation of the B3::PrimaryGeneratorAction class
0028 
0029 #include "PrimaryGeneratorAction.hh"
0030 
0031 #include "G4ChargedGeantino.hh"
0032 #include "G4IonTable.hh"
0033 #include "G4ParticleGun.hh"
0034 #include "G4ParticleTable.hh"
0035 #include "G4SystemOfUnits.hh"
0036 #include "Randomize.hh"
0037 
0038 namespace B3
0039 {
0040 
0041 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0042 
0043 PrimaryGeneratorAction::PrimaryGeneratorAction()
0044 {
0045   G4int n_particle = 1;
0046   fParticleGun = new G4ParticleGun(n_particle);
0047 
0048   // default particle kinematic
0049 
0050   G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0051   G4ParticleDefinition* particle = particleTable->FindParticle("chargedgeantino");
0052   fParticleGun->SetParticleDefinition(particle);
0053   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., 0.));
0054   fParticleGun->SetParticleEnergy(1 * eV);
0055   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1., 0., 0.));
0056 }
0057 
0058 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0059 
0060 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0061 {
0062   delete fParticleGun;
0063 }
0064 
0065 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0066 
0067 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* event)
0068 {
0069   G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition();
0070   if (particle == G4ChargedGeantino::ChargedGeantino()) {
0071     // fluorine
0072     G4int Z = 9, A = 18;
0073     G4double ionCharge = 0. * eplus;
0074     G4double excitEnergy = 0. * keV;
0075 
0076     G4ParticleDefinition* ion = G4IonTable::GetIonTable()->GetIon(Z, A, excitEnergy);
0077     fParticleGun->SetParticleDefinition(ion);
0078     fParticleGun->SetParticleCharge(ionCharge);
0079   }
0080 
0081   // randomized position
0082   //
0083   /// G4double x0  = 0*cm, y0  = 0*cm, z0  = 0*cm;
0084   /// G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm;
0085   G4double x0 = 4 * cm, y0 = 4 * cm, z0 = 4 * cm;
0086   G4double dx0 = 1 * cm, dy0 = 1 * cm, dz0 = 1 * cm;
0087   x0 += dx0 * (G4UniformRand() - 0.5);
0088   y0 += dy0 * (G4UniformRand() - 0.5);
0089   z0 += dz0 * (G4UniformRand() - 0.5);
0090   fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
0091 
0092   // create vertex
0093   //
0094   fParticleGun->GeneratePrimaryVertex(event);
0095 }
0096 
0097 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0098 
0099 }  // namespace B3