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File indexing completed on 2025-02-23 09:20:38

0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 //
0027 /// \file B3/B3a/src/EventAction.cc
0028 /// \brief Implementation of the B3a::EventAction class
0029 
0030 #include "EventAction.hh"
0031 
0032 #include "RunAction.hh"
0033 
0034 #include "G4Event.hh"
0035 #include "G4HCofThisEvent.hh"
0036 #include "G4SDManager.hh"
0037 #include "G4SystemOfUnits.hh"
0038 #include "G4THitsMap.hh"
0039 // #include "G4UnitsTable.hh"
0040 
0041 namespace B3a
0042 {
0043 
0044 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0045 
0046 EventAction::EventAction(RunAction* runAction) : fRunAction(runAction) {}
0047 
0048 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0049 
0050 void EventAction::BeginOfEventAction(const G4Event* /*evt*/) {}
0051 
0052 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0053 
0054 void EventAction::EndOfEventAction(const G4Event* evt)
0055 {
0056   // Hits collections
0057   //
0058   G4HCofThisEvent* HCE = evt->GetHCofThisEvent();
0059   if (!HCE) return;
0060 
0061   // Get hits collections IDs
0062   if (fCollID_cryst < 0) {
0063     G4SDManager* SDMan = G4SDManager::GetSDMpointer();
0064     fCollID_cryst = SDMan->GetCollectionID("crystal/edep");
0065     fCollID_patient = SDMan->GetCollectionID("patient/dose");
0066   }
0067 
0068   // Energy in crystals : identify 'good events'
0069   //
0070   const G4double eThreshold = 500 * keV;
0071   G4int nbOfFired = 0;
0072 
0073   auto evtMap = static_cast<G4THitsMap<G4double>*>(HCE->GetHC(fCollID_cryst));
0074 
0075   for (auto& mapElement : (*evtMap->GetMap())) {
0076     auto edep = *(mapElement.second);
0077     if (edep > eThreshold) ++nbOfFired;
0078     // auto copyNb  = mapElement.first;
0079     // G4cout << "\n  cryst" << copyNb << ": " << edep/keV << " keV ";
0080   }
0081   if (nbOfFired == 2) fRunAction->CountEvent();
0082 
0083   // Dose deposit in patient
0084   //
0085   G4double dose = 0.;
0086 
0087   evtMap = static_cast<G4THitsMap<G4double>*>(HCE->GetHC(fCollID_patient));
0088 
0089   for (auto& mapElement : (*evtMap->GetMap())) {
0090     dose += *(mapElement.second);
0091     // auto copyNb  = mapElement.first;
0092     // G4cout << "\n  patient" << copyNb << ": " << G4BestUnit(dose,"Dose");
0093   }
0094   if (dose > 0.) fRunAction->SumDose(dose);
0095 }
0096 
0097 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0098 
0099 }  // namespace B3a