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0001 //
0002 // ********************************************************************
0003 // * License and Disclaimer                                           *
0004 // *                                                                  *
0005 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
0006 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
0007 // * conditions of the Geant4 Software License,  included in the file *
0008 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
0009 // * include a list of copyright holders.                             *
0010 // *                                                                  *
0011 // * Neither the authors of this software system, nor their employing *
0012 // * institutes,nor the agencies providing financial support for this *
0013 // * work  make  any representation or  warranty, express or implied, *
0014 // * regarding  this  software system or assume any liability for its *
0015 // * use.  Please see the license in the file  LICENSE  and URL above *
0016 // * for the full disclaimer and the limitation of liability.         *
0017 // *                                                                  *
0018 // * This  code  implementation is the result of  the  scientific and *
0019 // * technical work of the GEANT4 collaboration.                      *
0020 // * By using,  copying,  modifying or  distributing the software (or *
0021 // * any work based  on the software)  you  agree  to acknowledge its *
0022 // * use  in  resulting  scientific  publications,  and indicate your *
0023 // * acceptance of all terms of the Geant4 Software license.          *
0024 // ********************************************************************
0025 //
0026 //
0027 /// \file B2/B2b/src/PrimaryGeneratorAction.cc
0028 /// \brief Implementation of the B2::PrimaryGeneratorAction class
0029 
0030 #include "PrimaryGeneratorAction.hh"
0031 
0032 #include "G4Box.hh"
0033 #include "G4LogicalVolume.hh"
0034 #include "G4LogicalVolumeStore.hh"
0035 #include "G4ParticleGun.hh"
0036 #include "G4ParticleTable.hh"
0037 #include "G4SystemOfUnits.hh"
0038 #include "globals.hh"
0039 
0040 namespace B2
0041 {
0042 
0043 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0044 
0045 PrimaryGeneratorAction::PrimaryGeneratorAction()
0046 {
0047   G4int nofParticles = 1;
0048   fParticleGun = new G4ParticleGun(nofParticles);
0049 
0050   // default particle kinematic
0051 
0052   G4ParticleDefinition* particleDefinition =
0053     G4ParticleTable::GetParticleTable()->FindParticle("proton");
0054 
0055   fParticleGun->SetParticleDefinition(particleDefinition);
0056   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
0057   fParticleGun->SetParticleEnergy(3.0 * GeV);
0058 }
0059 
0060 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0061 
0062 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0063 {
0064   delete fParticleGun;
0065 }
0066 
0067 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0068 
0069 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* event)
0070 {
0071   // This function is called at the begining of event
0072 
0073   // In order to avoid dependence of PrimaryGeneratorAction
0074   // on DetectorConstruction class we get world volume
0075   // from G4LogicalVolumeStore.
0076 
0077   G4double worldZHalfLength = 0;
0078   G4LogicalVolume* worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
0079   G4Box* worldBox = nullptr;
0080   if (worldLV) worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
0081   if (worldBox)
0082     worldZHalfLength = worldBox->GetZHalfLength();
0083   else {
0084     G4cerr << "World volume of box not found." << G4endl;
0085     G4cerr << "Perhaps you have changed geometry." << G4endl;
0086     G4cerr << "The gun will be place in the center." << G4endl;
0087   }
0088 
0089   // Starting a primary particle close to the world boundary.
0090   //
0091   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength + 1 * um));
0092 
0093   fParticleGun->GeneratePrimaryVertex(event);
0094 }
0095 
0096 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
0097 
0098 }  // namespace B2