File indexing completed on 2025-01-18 09:17:13
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0030 #include "PrimaryGeneratorAction.hh"
0031
0032 #include "G4Box.hh"
0033 #include "G4LogicalVolume.hh"
0034 #include "G4LogicalVolumeStore.hh"
0035 #include "G4ParticleGun.hh"
0036 #include "G4ParticleTable.hh"
0037 #include "G4SystemOfUnits.hh"
0038 #include "Randomize.hh"
0039
0040 namespace B1
0041 {
0042
0043
0044
0045 PrimaryGeneratorAction::PrimaryGeneratorAction()
0046 {
0047 G4int n_particle = 1;
0048 fParticleGun = new G4ParticleGun(n_particle);
0049
0050
0051 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
0052 G4String particleName;
0053 G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "gamma");
0054 fParticleGun->SetParticleDefinition(particle);
0055 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
0056 fParticleGun->SetParticleEnergy(6. * MeV);
0057 }
0058
0059
0060
0061 PrimaryGeneratorAction::~PrimaryGeneratorAction()
0062 {
0063 delete fParticleGun;
0064 }
0065
0066
0067
0068 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* event)
0069 {
0070
0071
0072
0073
0074
0075
0076
0077 G4double envSizeXY = 0;
0078 G4double envSizeZ = 0;
0079
0080 if (!fEnvelopeBox) {
0081 G4LogicalVolume* envLV = G4LogicalVolumeStore::GetInstance()->GetVolume("Envelope");
0082 if (envLV) fEnvelopeBox = dynamic_cast<G4Box*>(envLV->GetSolid());
0083 }
0084
0085 if (fEnvelopeBox) {
0086 envSizeXY = fEnvelopeBox->GetXHalfLength() * 2.;
0087 envSizeZ = fEnvelopeBox->GetZHalfLength() * 2.;
0088 }
0089 else {
0090 G4ExceptionDescription msg;
0091 msg << "Envelope volume of box shape not found.\n";
0092 msg << "Perhaps you have changed geometry.\n";
0093 msg << "The gun will be place at the center.";
0094 G4Exception("PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg);
0095 }
0096
0097 G4double size = 0.8;
0098 G4double x0 = size * envSizeXY * (G4UniformRand() - 0.5);
0099 G4double y0 = size * envSizeXY * (G4UniformRand() - 0.5);
0100 G4double z0 = -0.5 * envSizeZ;
0101
0102 fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0));
0103
0104 fParticleGun->GeneratePrimaryVertex(event);
0105 }
0106
0107
0108
0109 }