File indexing completed on 2025-01-31 09:21:53
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0044 #include <G4Event.hh>
0045 #include <G4ParticleTable.hh>
0046 #include <globals.hh>
0047 #include <Randomize.hh>
0048 #include "CexmcPrimaryGeneratorAction.hh"
0049 #include "CexmcPrimaryGeneratorActionMessenger.hh"
0050 #include "CexmcParticleGun.hh"
0051 #include "CexmcCommon.hh"
0052
0053
0054 CexmcPrimaryGeneratorAction::CexmcPrimaryGeneratorAction(
0055 CexmcPhysicsManager * physicsManager ) :
0056 particleGun( NULL ), fwhmPosX( 0 ), fwhmPosY( 0 ), fwhmDirX( 0 ),
0057 fwhmDirY( 0 ), messenger( NULL )
0058 {
0059 particleGun = new CexmcParticleGun( physicsManager );
0060 messenger = new CexmcPrimaryGeneratorActionMessenger( this );
0061 }
0062
0063
0064 CexmcPrimaryGeneratorAction::~CexmcPrimaryGeneratorAction()
0065 {
0066 delete particleGun;
0067 delete messenger;
0068 }
0069
0070
0071 void CexmcPrimaryGeneratorAction::GeneratePrimaries( G4Event * event )
0072 {
0073 particleGun->PrepareForNewEvent();
0074
0075 const G4ThreeVector & origPos( particleGun->GetOrigPosition() );
0076 const G4ThreeVector & origDir( particleGun->GetOrigDirection() );
0077 G4double origMomentumAmp( particleGun->GetOrigMomentumAmp() );
0078
0079 G4double randPosX( G4RandGauss::shoot( origPos.x(),
0080 fwhmPosX * CexmcFwhmToStddev ) );
0081 G4double randPosY( G4RandGauss::shoot( origPos.y(),
0082 fwhmPosY * CexmcFwhmToStddev ) );
0083 G4ThreeVector newPos( randPosX, randPosY, origPos.z() );
0084
0085 G4double randAngleX( G4RandGauss::shoot( origDir.x(),
0086 fwhmDirX * CexmcFwhmToStddev ) );
0087 G4double randAngleY( G4RandGauss::shoot( origDir.y(),
0088 fwhmDirY * CexmcFwhmToStddev ) );
0089 G4ThreeVector newAngle( randAngleX, randAngleY, origDir.z() );
0090
0091 G4double newMomentumAmp( G4RandGauss::shoot( origMomentumAmp,
0092 fwhmMomentumAmp * origMomentumAmp *
0093 CexmcFwhmToStddev ) );
0094
0095 particleGun->SetParticlePosition( newPos );
0096 particleGun->SetParticleMomentumDirection( newAngle );
0097 particleGun->SetParticleMomentum( newMomentumAmp );
0098
0099 particleGun->GeneratePrimaryVertex( event );
0100 }
0101
0102
0103 CexmcParticleGun * CexmcPrimaryGeneratorAction::GetParticleGun( void )
0104 {
0105 return particleGun;
0106 }
0107