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Warning, /firebird/firebird-ng/src/app/utils/three.utils.ts is written in an unsupported language. File is not indexed.

0001 import outmatch from 'outmatch';
0002 
0003 import * as THREE from "three";
0004 import { mergeGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils';
0005 import { GeoNodeWalkCallback, walkGeoNodes } from "../../lib-root-geometry/root-geo-navigation";
0006 import { MergeResult } from "./three-geometry-merge";
0007 
0008 /**
0009  * Callback function type for walking through Object3D nodes.
0010  *
0011  * @callback NodeWalkCallback
0012  * @param {any} node - The current node being processed.
0013  * @param {string} nodeFullPath - The full hierarchical path to the current node.
0014  * @param {number} level - The current depth level in the hierarchy.
0015  * @returns {boolean} - Determines whether to continue walking the tree.
0016  */
0017 export type NodeWalkCallback = (node: any, nodeFullPath: string, level: number) => boolean;
0018 
0019 /**
0020  * Options for walking through Object3D nodes.
0021  *
0022  * @interface NodeWalkOptions
0023  * @property {number} [maxLevel=Infinity] - The maximum depth level to traverse.
0024  * @property {number} [level=0] - The current depth level in the traversal.
0025  * @property {string} [parentPath=""] - The hierarchical path of the parent node.
0026  * @property {any} [pattern=null] - A pattern to match node paths against.
0027  */
0028 interface NodeWalkOptions {
0029   maxLevel?: number;
0030   level?: number;
0031   parentPath?: string;
0032   pattern?: any;
0033 }
0034 
0035 /**
0036  * Recursively walks through a THREE.Object3D hierarchy, invoking a callback on each node.
0037  *
0038  * @function walkObject3DNodes
0039  * @param {any} node - The current node in the Object3D hierarchy.
0040  * @param {NodeWalkCallback|null} callback - The function to execute on each node.
0041  * @param {NodeWalkOptions} [options={}] - Configuration options for the traversal.
0042  * @returns {number} - The total number of nodes processed.
0043  */
0044 export function walkObject3DNodes(node: any, callback: NodeWalkCallback | null, options: NodeWalkOptions = {}): number {
0045 
0046   // Destructure and set default values for options
0047   let { maxLevel = Infinity, level = 0, parentPath = "", pattern = null } = options;
0048 
0049   // Compile the pattern using outmatch if it's a string
0050   if (pattern) {
0051     pattern = typeof pattern === "string" ? outmatch(pattern) : pattern;
0052   }
0053 
0054   // Construct the full path of the current node
0055   const fullPath = parentPath ? `${parentPath}/${node.name}` : node.name;
0056   let processedNodes = 1;
0057 
0058   // Invoke the callback if the pattern matches or if no pattern is provided
0059   if (!pattern || pattern(fullPath)) {
0060     if (callback) {
0061       callback(node, fullPath, level);
0062     }
0063   }
0064 
0065   // Continue recursion if the node has children and the maximum level hasn't been reached
0066   if (node?.children && level < maxLevel) {
0067     // Iterate backwards to safely handle node removal during traversal
0068     for (let i = node.children.length - 1; i >= 0; i--) {
0069       let child = node.children[i];
0070       if (child) {
0071         processedNodes += walkObject3DNodes(child, callback, { maxLevel, level: level + 1, parentPath: fullPath, pattern });
0072       }
0073     }
0074   }
0075 
0076   return processedNodes;
0077 }
0078 
0079 /**
0080  * Represents the results of a node searching operation within a THREE.Object3D hierarchy.
0081  *
0082  * @interface FindResults
0083  * @property {any[]} nodes - An array of nodes that matched the search criteria. These nodes are part of the THREE.Object3D hierarchy.
0084  * @property {string[]} fullPaths - An array of strings, each representing the full path to a corresponding node in the `nodes` array. The full path is constructed by concatenating parent node names, providing a clear hierarchical structure.
0085  * @property {number} deepestLevel - The deepest level reached in the hierarchy during the search. This value helps understand the depth of the search and which level had the last matched node.
0086  * @property {number} totalWalked - The total number of nodes visited during the search process. This count includes all nodes checked, regardless of whether they matched the criteria.
0087  */
0088 export interface FindResults {
0089   nodes: any[];
0090   fullPaths: string[];
0091   deepestLevel: number;
0092   totalWalked: number;
0093 }
0094 
0095 /**
0096  * Searches for and collects nodes in a THREE.Object3D hierarchy based on a given pattern and type.
0097  *
0098  * @function findObject3DNodes
0099  * @param {any} parentNode - The root node of the hierarchy to search within.
0100  * @param {string} pattern - A string pattern to match node names against.
0101  * @param {string} [matchType=""] - Optional filter to restrict results to nodes of a specific type.
0102  * @param {number} [maxLevel=Infinity] - The maximum depth to search within the node hierarchy.
0103  * @returns {FindResults} - An object containing the results of the search:
0104  *                          - `nodes`: Array of nodes that match the criteria.
0105  *                          - `fullPaths`: Array of full path strings corresponding to each matched node.
0106  *                          - `deepestLevel`: The deepest level reached in the hierarchy during the search.
0107  *                          - `totalWalked`: Total number of nodes visited during the search.
0108  */
0109 export function findObject3DNodes(parentNode: any, pattern: string, matchType: string = "", maxLevel: number = Infinity): FindResults {
0110   let nodes: any[] = [];
0111   let fullPaths: string[] = [];
0112   let deepestLevel = 0;
0113 
0114   /**
0115    * Callback function to collect matching nodes.
0116    *
0117    * @param {any} node - The current node being processed.
0118    * @param {string} fullPath - The full hierarchical path to the current node.
0119    * @param {number} level - The current depth level in the hierarchy.
0120    * @returns {boolean} - Continues traversal.
0121    */
0122   const collectNodes: NodeWalkCallback = (node, fullPath, level) => {
0123     if (!matchType || matchType === node.type) {
0124       nodes.push(node);
0125       fullPaths.push(fullPath);
0126       if (level > deepestLevel) {
0127         deepestLevel = level;
0128       }
0129     }
0130     return true; // Continue traversal
0131   };
0132 
0133   // Execute the node walk with the collecting callback and the specified pattern
0134   let totalWalked = walkObject3DNodes(parentNode, collectNodes, { maxLevel, pattern });
0135 
0136   return {
0137     nodes,
0138     fullPaths,
0139     deepestLevel,
0140     totalWalked
0141   };
0142 }
0143 
0144 /**
0145  * Interface representing objects that have a color property.
0146  *
0147  * @interface Colorable
0148  * @property {THREE.Color} color - The color of the object.
0149  */
0150 export interface Colorable {
0151   color: THREE.Color;
0152 }
0153 
0154 /**
0155  * Type guard function to check if the material is colorable.
0156  *
0157  * @function isColorable
0158  * @param {any} material - The material to check.
0159  * @returns {material is Colorable} - Returns true if the material has a 'color' property, false otherwise.
0160  */
0161 export function isColorable(material: any): material is Colorable {
0162   return 'color' in material;
0163 }
0164 
0165 /**
0166  * Retrieves the color of a material if it is colorable; otherwise, returns a default color.
0167  *
0168  * @function getColorOrDefault
0169  * @param {any} material - The material whose color is to be retrieved.
0170  * @param {THREE.Color} defaultColor - The default color to return if the material is not colorable.
0171  * @returns {THREE.Color} - The color of the material if colorable, or the default color.
0172  */
0173 export function getColorOrDefault(material: any, defaultColor: THREE.Color): THREE.Color {
0174   if (isColorable(material)) {
0175     return material.color;
0176   } else {
0177     return defaultColor;
0178   }
0179 }
0180 
0181 /**
0182  * Custom error class thrown when a mesh or object does not contain geometry.
0183  *
0184  * @class NoGeometryError
0185  * @extends {Error}
0186  */
0187 class NoGeometryError extends Error {
0188   /**
0189    * The mesh or object that caused the error.
0190    *
0191    * @type {any}
0192    */
0193   mesh: any = undefined;
0194 
0195   /**
0196    * Creates an instance of NoGeometryError.
0197    *
0198    * @constructor
0199    * @param {any} mesh - The mesh or object that lacks geometry.
0200    * @param {string} [message="Mesh (or whatever is provided) does not contain geometry."] - The error message.
0201    */
0202   constructor(mesh: any, message: string = "Mesh (or whatever is provided) does not contain geometry.") {
0203     super(message);
0204     this.name = "NoGeometryError";
0205     this.mesh = mesh;
0206   }
0207 }
0208 
0209 /**
0210  * Options for creating an outline around a mesh.
0211  *
0212  * @interface CreateOutlineOptions
0213  * @property {THREE.ColorRepresentation} [color=0x555555] - The color of the outline.
0214  * @property {THREE.Material} [material] - The material to use for the outline.
0215  * @property {number} [thresholdAngle=40] - The angle threshold for edge detection.
0216  */
0217 export interface CreateOutlineOptions {
0218   color?: THREE.ColorRepresentation;
0219   material?: THREE.Material;
0220   thresholdAngle?: number;
0221 }
0222 
0223 /**
0224  * Applies an outline mesh from lines to a mesh and adds the outline to the mesh's parent.
0225  *
0226  * @function createOutline
0227  * @param {any} mesh - A THREE.Object3D (expected to be a Mesh) to process.
0228  * @param {CreateOutlineOptions} [options={}] - Configuration options for the outline.
0229  * @throws {NoGeometryError} - Throws an error if the mesh does not contain geometry.
0230  */
0231 export function createOutline(mesh: any, options: CreateOutlineOptions = {}): void {
0232   if (!mesh?.geometry) {
0233     throw new NoGeometryError(mesh);
0234   }
0235 
0236   let { color = 0x555555, material, thresholdAngle = 40 } = options || {};
0237 
0238   // Generate edges geometry based on the threshold angle
0239   let edges = new THREE.EdgesGeometry(mesh.geometry, thresholdAngle);
0240   let lineMaterial = material as THREE.LineBasicMaterial;
0241 
0242   // If no material is provided, create a default LineBasicMaterial
0243   if (!lineMaterial) {
0244     lineMaterial = new THREE.LineBasicMaterial({
0245       color: color ?? new THREE.Color(0x555555),
0246       fog: false,
0247       clippingPlanes: mesh.material?.clippingPlanes ? mesh.material.clippingPlanes : [],
0248       clipIntersection: false,
0249       clipShadows: true,
0250       transparent: true
0251     });
0252   }
0253 
0254   // Create a LineSegments object for the outline
0255   const edgesLine = new THREE.LineSegments(edges, lineMaterial);
0256   edgesLine.name = (mesh.name ?? "") + "_outline";
0257   edgesLine.userData = {};
0258 
0259   // Add the outline to the parent of the mesh
0260   mesh.updateMatrixWorld(true);
0261   mesh?.parent?.add(edgesLine);
0262 };
0263 
0264 /**
0265  * Extended properties for THREE.Material to include various texture maps.
0266  *
0267  * @interface ExtendedMaterialProperties
0268  * @property {THREE.Texture | null} [map] - The main texture map.
0269  * @property {THREE.Texture | null} [lightMap] - The light map texture.
0270  * @property {THREE.Texture | null} [bumpMap] - The bump map texture.
0271  * @property {THREE.Texture | null} [normalMap] - The normal map texture.
0272  * @property {THREE.Texture | null} [specularMap] - The specular map texture.
0273  * @property {THREE.Texture | null} [envMap] - The environment map texture.
0274  * @property {THREE.Texture | null} [alphaMap] - The alpha map texture.
0275  * @property {THREE.Texture | null} [aoMap] - The ambient occlusion map texture.
0276  * @property {THREE.Texture | null} [displacementMap] - The displacement map texture.
0277  * @property {THREE.Texture | null} [emissiveMap] - The emissive map texture.
0278  * @property {THREE.Texture | null} [gradientMap] - The gradient map texture.
0279  * @property {THREE.Texture | null} [metalnessMap] - The metalness map texture.
0280  * @property {THREE.Texture | null} [roughnessMap] - The roughness map texture.
0281  */
0282 type ExtendedMaterialProperties = {
0283   map?: THREE.Texture | null,
0284   lightMap?: THREE.Texture | null,
0285   bumpMap?: THREE.Texture | null,
0286   normalMap?: THREE.Texture | null,
0287   specularMap?: THREE.Texture | null,
0288   envMap?: THREE.Texture | null,
0289   alphaMap?: THREE.Texture | null,
0290   aoMap?: THREE.Texture | null,
0291   displacementMap?: THREE.Texture | null,
0292   emissiveMap?: THREE.Texture | null,
0293   gradientMap?: THREE.Texture | null,
0294   metalnessMap?: THREE.Texture | null,
0295   roughnessMap?: THREE.Texture | null,
0296 };
0297 
0298 /**
0299  * Disposes of a THREE.Material and its associated texture maps.
0300  *
0301  * @function disposeMaterial
0302  * @param {any} material - The material to dispose of.
0303  */
0304 function disposeMaterial(material: any): void {
0305   const extMaterial = material as THREE.Material & ExtendedMaterialProperties;
0306 
0307   // Dispose of each texture map if it exists
0308   if (material?.map) material.map.dispose();
0309   if (material?.lightMap) material.lightMap.dispose();
0310   if (material?.bumpMap) material.bumpMap.dispose();
0311   if (material?.normalMap) material.normalMap.dispose();
0312   if (material?.specularMap) material.specularMap.dispose();
0313   if (material?.envMap) material.envMap.dispose();
0314   if (material?.alphaMap) material.alphaMap.dispose();
0315   if (material?.aoMap) material.aoMap.dispose();
0316   if (material?.displacementMap) material.displacementMap.dispose();
0317   if (material?.emissiveMap) material.emissiveMap.dispose();
0318   if (material?.gradientMap) material.gradientMap.dispose();
0319   if (material?.metalnessMap) material.metalnessMap.dispose();
0320   if (material?.roughnessMap) material.roughnessMap.dispose();
0321 
0322   // Dispose of the material itself
0323   if ('dispose' in material) {
0324     material.dispose();
0325   }
0326 }
0327 
0328 /**
0329  * Disposes of a THREE.Object3D node by disposing its geometry and materials.
0330  *
0331  * @function disposeNode
0332  * @param {any} node - The node to dispose of.
0333  */
0334 export function disposeNode(node: any): void {
0335   // Dispose of geometry if it exists
0336   if (node?.geometry) {
0337     node.geometry.dispose();
0338   }
0339 
0340   // Dispose of materials if they exist
0341   if (node?.material) {
0342     if (Array.isArray(node.material)) {
0343       node.material.forEach(disposeMaterial);
0344     } else {
0345       disposeMaterial(node.material);
0346     }
0347   }
0348 
0349   // Remove the node from its parent
0350   node.removeFromParent();
0351 }
0352 
0353 /**
0354  * Disposes of the original meshes after merging geometries.
0355  *
0356  * @function disposeOriginalMeshesAfterMerge
0357  * @param {MergeResult} mergeResult - The result of the geometry merge containing nodes to remove.
0358  */
0359 export function disposeOriginalMeshesAfterMerge(mergeResult: MergeResult): void {
0360   // Iterate through the children to remove in reverse order
0361   for (let i = mergeResult.childrenToRemove.length - 1; i >= 0; i--) {
0362     disposeNode(mergeResult.childrenToRemove[i]);
0363     mergeResult.childrenToRemove[i].removeFromParent();
0364   }
0365 }
0366 
0367 /**
0368  * Recursively disposes of a THREE.Object3D hierarchy.
0369  *
0370  * @function disposeHierarchy
0371  * @param {THREE.Object3D} node - The root node of the hierarchy to dispose of.
0372  */
0373 export function disposeHierarchy(node: THREE.Object3D): void {
0374   // Clone the children array and iterate in reverse order
0375   node.children.slice().reverse().forEach(child => {
0376     disposeHierarchy(child);
0377   });
0378   disposeNode(node);
0379 }
0380 
0381 /**
0382  * Recursively removes empty branches from a THREE.Object3D tree.
0383  * An empty branch is a node without geometry and without any non-empty children.
0384  *
0385  * Removing useless nodes that were left without geometries speeds up overall rendering.
0386  *
0387  * @function pruneEmptyNodes
0388  * @param {THREE.Object3D} node - The starting node to prune empty branches from.
0389  */
0390 export function pruneEmptyNodes(node: THREE.Object3D): void {
0391   // Traverse children from last to first to avoid index shifting issues after removal
0392   for (let i = node.children.length - 1; i >= 0; i--) {
0393     pruneEmptyNodes(node.children[i]); // Recursively prune children first
0394   }
0395 
0396   // After pruning children, determine if the current node is now empty
0397   if (node.children.length === 0 && !((node as any)?.geometry)) {
0398     node.removeFromParent();
0399   }
0400 }