File indexing completed on 2025-01-18 09:11:37
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0009 #include "PrimaryGeneratorAction.hpp"
0010
0011 #include "Acts/Definitions/Units.hpp"
0012
0013 #include <stdexcept>
0014
0015 #include <G4Event.hh>
0016 #include <G4ParticleDefinition.hh>
0017 #include <G4ParticleGun.hh>
0018 #include <G4RandomDirection.hh>
0019 #include <G4UnitsTable.hh>
0020 #include <Randomize.hh>
0021
0022 namespace ActsExamples::Geant4::HepMC3 {
0023
0024 PrimaryGeneratorAction* PrimaryGeneratorAction::s_instance = nullptr;
0025
0026 PrimaryGeneratorAction::PrimaryGeneratorAction(G4int randomSeed1,
0027 G4int randomSeed2)
0028 : G4VUserPrimaryGeneratorAction(), m_particleGun(nullptr) {
0029
0030 if (s_instance != nullptr) {
0031 throw std::logic_error("Attempted to duplicate a singleton");
0032 } else {
0033 s_instance = this;
0034 }
0035
0036
0037 G4int nofParticles = 1;
0038 m_particleGun = std::make_unique<G4ParticleGun>(nofParticles);
0039
0040
0041 m_particleTable = G4ParticleTable::GetParticleTable();
0042
0043
0044 CLHEP::HepRandom::getTheEngine()->setSeed(randomSeed1, randomSeed2);
0045 }
0046
0047 PrimaryGeneratorAction::~PrimaryGeneratorAction() {
0048 s_instance = nullptr;
0049 }
0050
0051 PrimaryGeneratorAction* PrimaryGeneratorAction::instance() {
0052
0053 return s_instance;
0054 }
0055
0056 void PrimaryGeneratorAction::prepareParticleGun(
0057 const ActsExamples::SimParticle& part) {
0058 constexpr double convertLength = CLHEP::mm / Acts::UnitConstants::mm;
0059 constexpr double convertEnergy = CLHEP::GeV / Acts::UnitConstants::GeV;
0060
0061
0062 G4ParticleDefinition* particle = m_particleTable->FindParticle(part.pdg());
0063 m_particleGun->SetParticleDefinition(particle);
0064
0065 const auto pos = part.position() * convertLength;
0066 const auto dir = part.direction();
0067 m_particleGun->SetParticlePosition({pos[0], pos[1], pos[2]});
0068 m_particleGun->SetParticleMomentum(part.absoluteMomentum() * convertEnergy);
0069 m_particleGun->SetParticleMomentumDirection({dir[0], dir[1], dir[2]});
0070 }
0071
0072 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) {
0073
0074 m_particleGun->GeneratePrimaryVertex(anEvent);
0075 }
0076
0077 }