File indexing completed on 2026-05-18 07:48:06
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0009 #include "Acts/Surfaces/Surface.hpp"
0010
0011 #include "Acts/Definitions/Common.hpp"
0012 #include "Acts/Surfaces/SurfaceBounds.hpp"
0013 #include "Acts/Surfaces/detail/AlignmentHelper.hpp"
0014 #include "Acts/Utilities/JacobianHelpers.hpp"
0015 #include "Acts/Visualization/ViewConfig.hpp"
0016
0017 #include <iomanip>
0018 #include <utility>
0019
0020 namespace Acts {
0021
0022 Surface::Surface(const Transform3& transform)
0023 : GeometryObject(), m_transform(std::make_unique<Transform3>(transform)) {}
0024
0025 Surface::Surface(const SurfacePlacementBase& placement) noexcept
0026 : GeometryObject(), m_placement(&placement) {}
0027
0028 Surface::Surface(const GeometryContext& gctx, const Surface& other,
0029 const Transform3& shift) noexcept
0030 : GeometryObject(),
0031 m_transform(std::make_unique<Transform3>(
0032 shift * other.localToGlobalTransform(gctx))),
0033 m_surfaceMaterial(other.m_surfaceMaterial) {}
0034
0035 Surface::~Surface() noexcept = default;
0036
0037 std::ostream& operator<<(std::ostream& os, Surface::SurfaceType type) {
0038 return os << Surface::s_surfaceTypeNames[static_cast<std::size_t>(type)];
0039 }
0040
0041 bool Surface::isOnSurface(const GeometryContext& gctx, const Vector3& position,
0042 const Vector3& direction,
0043 const BoundaryTolerance& boundaryTolerance,
0044 double tolerance) const {
0045
0046 auto lpResult = globalToLocal(gctx, position, direction, tolerance);
0047 if (!lpResult.ok()) {
0048 return false;
0049 }
0050 return bounds().inside(lpResult.value(), boundaryTolerance);
0051 }
0052
0053 AlignmentToBoundMatrix Surface::alignmentToBoundDerivative(
0054 const GeometryContext& gctx, const Vector3& position,
0055 const Vector3& direction, const FreeVector& pathDerivative) const {
0056 assert(isOnSurface(gctx, position, direction, BoundaryTolerance::Infinite()));
0057
0058
0059
0060 const auto alignToBoundWithoutCorrection =
0061 alignmentToBoundDerivativeWithoutCorrection(gctx, position, direction);
0062
0063 const auto alignToPath = alignmentToPathDerivative(gctx, position, direction);
0064
0065 FreeToBoundMatrix jacToLocal = freeToBoundJacobian(gctx, position, direction);
0066
0067
0068
0069 AlignmentToBoundMatrix alignToBound =
0070 alignToBoundWithoutCorrection + jacToLocal * pathDerivative * alignToPath;
0071
0072 return alignToBound;
0073 }
0074
0075 AlignmentToBoundMatrix Surface::alignmentToBoundDerivativeWithoutCorrection(
0076 const GeometryContext& gctx, const Vector3& position,
0077 const Vector3& direction) const {
0078 static_cast<void>(direction);
0079 assert(isOnSurface(gctx, position, direction, BoundaryTolerance::Infinite()));
0080
0081
0082 const auto pcRowVec = (position - center(gctx)).transpose().eval();
0083
0084 const auto& rotation = localToGlobalTransform(gctx).rotation();
0085
0086 const auto& localXAxis = rotation.col(0);
0087 const auto& localYAxis = rotation.col(1);
0088 const auto& localZAxis = rotation.col(2);
0089
0090 const auto [rotToLocalXAxis, rotToLocalYAxis, rotToLocalZAxis] =
0091 detail::rotationToLocalAxesDerivative(rotation);
0092
0093
0094 AlignmentToPositionMatrix alignToLoc3D = AlignmentToPositionMatrix::Zero();
0095 alignToLoc3D.block<1, 3>(eX, eAlignmentCenter0) = -localXAxis.transpose();
0096 alignToLoc3D.block<1, 3>(eY, eAlignmentCenter0) = -localYAxis.transpose();
0097 alignToLoc3D.block<1, 3>(eZ, eAlignmentCenter0) = -localZAxis.transpose();
0098 alignToLoc3D.block<1, 3>(eX, eAlignmentRotation0) =
0099 pcRowVec * rotToLocalXAxis;
0100 alignToLoc3D.block<1, 3>(eY, eAlignmentRotation0) =
0101 pcRowVec * rotToLocalYAxis;
0102 alignToLoc3D.block<1, 3>(eZ, eAlignmentRotation0) =
0103 pcRowVec * rotToLocalZAxis;
0104
0105 Matrix<2, 3> loc3DToBoundLoc =
0106 localCartesianToBoundLocalDerivative(gctx, position);
0107
0108
0109 AlignmentToBoundMatrix alignToBound = AlignmentToBoundMatrix::Zero();
0110
0111 alignToBound.block<2, eAlignmentSize>(eBoundLoc0, eAlignmentCenter0) =
0112 loc3DToBoundLoc * alignToLoc3D;
0113 return alignToBound;
0114 }
0115
0116 AlignmentToPathMatrix Surface::alignmentToPathDerivative(
0117 const GeometryContext& gctx, const Vector3& position,
0118 const Vector3& direction) const {
0119 assert(isOnSurface(gctx, position, direction, BoundaryTolerance::Infinite()));
0120
0121
0122 const auto pcRowVec = (position - center(gctx)).transpose().eval();
0123
0124 const auto& rotation = localToGlobalTransform(gctx).rotation();
0125
0126 const auto& localZAxis = rotation.col(2);
0127
0128 const auto dz = localZAxis.dot(direction);
0129
0130 const auto [rotToLocalXAxis, rotToLocalYAxis, rotToLocalZAxis] =
0131 detail::rotationToLocalAxesDerivative(rotation);
0132
0133
0134 AlignmentToPathMatrix alignToPath = AlignmentToPathMatrix::Zero();
0135 alignToPath.segment<3>(eAlignmentCenter0) = localZAxis.transpose() / dz;
0136 alignToPath.segment<3>(eAlignmentRotation0) =
0137 -pcRowVec * rotToLocalZAxis / dz;
0138
0139 return alignToPath;
0140 }
0141
0142 std::shared_ptr<Surface> Surface::getSharedPtr() {
0143 return shared_from_this();
0144 }
0145
0146 std::shared_ptr<const Surface> Surface::getSharedPtr() const {
0147 return shared_from_this();
0148 }
0149
0150 bool Surface::operator==(const Surface& other) const {
0151
0152 if (&other == this) {
0153 return true;
0154 }
0155
0156 if (other.type() != type()) {
0157 return false;
0158 }
0159
0160 if (other.bounds() != bounds()) {
0161 return false;
0162 }
0163
0164 if (m_placement != other.m_placement) {
0165 return false;
0166 }
0167
0168 if (m_transform && other.m_transform &&
0169 !m_transform->isApprox((*other.m_transform), 1e-9)) {
0170 return false;
0171 }
0172
0173 if (m_surfaceMaterial != other.m_surfaceMaterial) {
0174 return false;
0175 }
0176
0177 if (m_isSensitive != other.m_isSensitive) {
0178 return false;
0179 }
0180
0181
0182 return true;
0183 }
0184
0185 std::ostream& Surface::toStreamImpl(const GeometryContext& gctx,
0186 std::ostream& sl) const {
0187 sl << std::setiosflags(std::ios::fixed);
0188 sl << std::setprecision(4);
0189 sl << name() << std::endl;
0190 const Vector3& sfcenter = center(gctx);
0191 sl << " Center position (x, y, z) = (" << sfcenter.x() << ", "
0192 << sfcenter.y() << ", " << sfcenter.z() << ")" << std::endl;
0193 RotationMatrix3 rot(localToGlobalTransform(gctx).matrix().block<3, 3>(0, 0));
0194 Vector3 rotX(rot.col(0));
0195 Vector3 rotY(rot.col(1));
0196 Vector3 rotZ(rot.col(2));
0197 sl << std::setprecision(6);
0198 sl << " Rotation: colX = (" << rotX(0) << ", " << rotX(1)
0199 << ", " << rotX(2) << ")" << std::endl;
0200 sl << " colY = (" << rotY(0) << ", " << rotY(1)
0201 << ", " << rotY(2) << ")" << std::endl;
0202 sl << " colZ = (" << rotZ(0) << ", " << rotZ(1)
0203 << ", " << rotZ(2) << ")" << std::endl;
0204 sl << " Bounds : " << bounds();
0205 sl << std::setprecision(-1);
0206 return sl;
0207 }
0208
0209 std::string Surface::toString(const GeometryContext& gctx) const {
0210 std::stringstream ss;
0211 ss << toStream(gctx);
0212 return ss.str();
0213 }
0214
0215 Vector3 Surface::center(const GeometryContext& gctx) const {
0216 return localToGlobalTransform(gctx).translation();
0217 }
0218
0219 const Transform3& Surface::localToGlobalTransform(
0220 const GeometryContext& gctx) const {
0221 if (m_placement != nullptr) {
0222 return m_placement->localToGlobalTransform(gctx);
0223 }
0224 return *m_transform;
0225 }
0226
0227 Vector2 Surface::closestPointOnBoundary(const Vector2& lposition,
0228 const SquareMatrix2& metric) const {
0229 return bounds().closestPoint(lposition, metric);
0230 }
0231
0232 double Surface::distanceToBoundary(const Vector2& lposition) const {
0233 return bounds().distance(lposition);
0234 }
0235
0236 bool Surface::insideBounds(const Vector2& lposition,
0237 const BoundaryTolerance& boundaryTolerance) const {
0238 return bounds().inside(lposition, boundaryTolerance);
0239 }
0240
0241 RotationMatrix3 Surface::referenceFrame(const GeometryContext& gctx,
0242 const Vector3& ,
0243 const Vector3& ) const {
0244 return localToGlobalTransform(gctx).matrix().block<3, 3>(0, 0);
0245 }
0246
0247 BoundToFreeMatrix Surface::boundToFreeJacobian(const GeometryContext& gctx,
0248 const Vector3& position,
0249 const Vector3& direction) const {
0250 assert(isOnSurface(gctx, position, direction, BoundaryTolerance::Infinite()));
0251
0252
0253 const auto rframe = referenceFrame(gctx, position, direction);
0254
0255
0256 BoundToFreeMatrix jacToGlobal = BoundToFreeMatrix::Zero();
0257
0258 jacToGlobal.topLeftCorner<3, 2>() = rframe.topLeftCorner<3, 2>();
0259
0260 jacToGlobal(eFreeTime, eBoundTime) = 1;
0261
0262 jacToGlobal.block<3, 2>(eFreeDir0, eBoundPhi) =
0263 sphericalToFreeDirectionJacobian(direction);
0264 jacToGlobal(eFreeQOverP, eBoundQOverP) = 1;
0265 return jacToGlobal;
0266 }
0267
0268 FreeToBoundMatrix Surface::freeToBoundJacobian(const GeometryContext& gctx,
0269 const Vector3& position,
0270 const Vector3& direction) const {
0271 assert(isOnSurface(gctx, position, direction, BoundaryTolerance::Infinite()));
0272
0273
0274 RotationMatrix3 rframeT =
0275 referenceFrame(gctx, position, direction).transpose();
0276
0277
0278 FreeToBoundMatrix jacToLocal = FreeToBoundMatrix::Zero();
0279
0280 jacToLocal.block<2, 3>(eBoundLoc0, eFreePos0) = rframeT.block<2, 3>(0, 0);
0281
0282 jacToLocal(eBoundTime, eFreeTime) = 1;
0283
0284 jacToLocal.block<2, 3>(eBoundPhi, eFreeDir0) =
0285 freeToSphericalDirectionJacobian(direction);
0286 jacToLocal(eBoundQOverP, eFreeQOverP) = 1;
0287 return jacToLocal;
0288 }
0289
0290 FreeToPathMatrix Surface::freeToPathDerivative(const GeometryContext& gctx,
0291 const Vector3& position,
0292 const Vector3& direction) const {
0293 assert(isOnSurface(gctx, position, direction, BoundaryTolerance::Infinite()));
0294
0295
0296 const RotationMatrix3 rframe = referenceFrame(gctx, position, direction);
0297
0298 const Vector3 refZAxis = rframe.col(2);
0299
0300 const double dz = refZAxis.dot(direction);
0301
0302 FreeToPathMatrix freeToPath = FreeToPathMatrix::Zero();
0303 freeToPath.segment<3>(eFreePos0) = -1.0 * refZAxis.transpose() / dz;
0304 return freeToPath;
0305 }
0306
0307 const SurfacePlacementBase* Surface::surfacePlacement() const {
0308 return m_placement;
0309 }
0310
0311 double Surface::thickness() const {
0312 return m_thickness;
0313 }
0314
0315 void Surface::assignThickness(double thick) {
0316 assert(thick >= 0.);
0317 m_thickness = thick;
0318 }
0319
0320 const Layer* Surface::associatedLayer() const {
0321 return m_associatedLayer;
0322 }
0323
0324 const ISurfaceMaterial* Surface::surfaceMaterial() const {
0325 return m_surfaceMaterial.get();
0326 }
0327
0328 const std::shared_ptr<const ISurfaceMaterial>&
0329 Surface::surfaceMaterialSharedPtr() const {
0330 return m_surfaceMaterial;
0331 }
0332
0333 void Surface::assignSurfacePlacement(const SurfacePlacementBase& placement) {
0334 m_placement = &placement;
0335
0336
0337 m_transform.reset();
0338
0339 m_isSensitive = false;
0340 }
0341
0342 void Surface::assignSurfaceMaterial(
0343 std::shared_ptr<const ISurfaceMaterial> material) {
0344 m_surfaceMaterial = std::move(material);
0345 }
0346
0347 void Surface::associateLayer(const Layer& lay) {
0348 m_associatedLayer = (&lay);
0349 }
0350
0351 void Surface::visualize(IVisualization3D& helper, const GeometryContext& gctx,
0352 const ViewConfig& viewConfig) const {
0353 Polyhedron polyhedron =
0354 polyhedronRepresentation(gctx, viewConfig.quarterSegments);
0355 polyhedron.visualize(helper, viewConfig);
0356 }
0357
0358 void Surface::assignIsSensitive(bool isSensitive) {
0359 if (m_placement != nullptr) {
0360 throw std::logic_error(
0361 "Cannot assign sensitivity to a surface associated to a detector "
0362 "element.");
0363 }
0364 m_isSensitive = isSensitive;
0365 }
0366
0367 bool Surface::isSensitive() const {
0368 if (m_placement != nullptr) {
0369 return m_placement->isSensitive();
0370 }
0371 return m_isSensitive;
0372 }
0373 bool Surface::isAlignable() const {
0374 return m_placement != nullptr;
0375 }
0376
0377 }